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Re: Model showcase thread Part II

Posted: Sat Sep 13, 2008 7:51 pm
by MasterFang1
AMAZING! Wow, unbelievable Redline. The back looks great! :P

Re: Model showcase thread Part II

Posted: Sat Sep 13, 2008 8:10 pm
by computergeek
So, do I smell a BSG space map?

Re: Model showcase thread Part II

Posted: Sat Sep 13, 2008 8:33 pm
by Penguin
Redline wrote:Today I finished the skin at my Viper and it looks like the real Viper out the series.
This Viper has also a cockpit and you can also look into the cockpit, if you're outside the Viper.
Here is a little Screen-update:

-snip-
-snip-
Nice mark II

Re: Model showcase thread Part II

Posted: Sat Sep 13, 2008 8:39 pm
by redgroupclan
Dude, other people say its nice, but with me...well...
I think its just absolutely awesome!

Re: Model showcase thread Part II

Posted: Sat Sep 13, 2008 10:12 pm
by obiboba3po
Redline wrote:Today I finished the skin at my Viper and it looks like the real Viper out the series.
This Viper has also a cockpit and you can also look into the cockpit, if you're outside the Viper.
Here is a little Screen-update:
Hidden/Spoiler:
Image
Image
that is just absolutley amazing.... :eek: :shock: (will you release it?)

Re: Model showcase thread Part II

Posted: Sun Sep 14, 2008 6:43 am
by jedi_pilot
Awsome Viper :thumbs: !!! Can't wait to see it ingame :yes: .

Re: Model showcase thread Part II

Posted: Sun Sep 14, 2008 7:25 pm
by Caleb1117
Good News! I'm working Dantooine again! I'll have some more interesting details later when I post in the old WIP topic, but for now; I added the needed river infront of the Jedi Enclave, and I then needed a custom Bridge.




Image
Image
Image

F.Y.I.
It's supposed to be blown up. :wink:

Re: Model showcase thread Part II

Posted: Sun Sep 14, 2008 7:51 pm
by obiboba3po
that looks really good caleb. i think i looks perfect actually! awesome job as always! :mrgreen:

Re: Model showcase thread Part II

Posted: Sun Sep 14, 2008 8:48 pm
by redgroupclan
If its supposed to be blown up, then maybe some blackness is needed here and there where the bridge is broken?

Re: Model showcase thread Part II

Posted: Sun Sep 14, 2008 9:06 pm
by Fluffy_the_ic
redgroupclan wrote:If its supposed to be blown up, then maybe some blackness is needed here and there where the bridge is broken?
Yeah, makes sense.

Re: Model showcase thread Part II

Posted: Sun Sep 14, 2008 9:24 pm
by obiboba3po
redgroupclan wrote:If its supposed to be blown up, then maybe some blackness is needed here and there where the bridge is broken?
yea i would suggest that too :yes:

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 3:23 pm
by The_Emperor
Caleb1117 wrote:Good News! I'm working Dantooine again!
:D hooray!

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 3:50 pm
by MandeRek
Yes.. That is amazing Caleb! :D If i can help you with anything like playermodels or whatever, let me know.. You know you can always count on me :)

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 5:13 pm
by Fluffy_the_ic
Oh, Dantooine! Fix the minmap, plz. It doesn't liek me. I leaded me into a wall. :|

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 5:27 pm
by Caleb1117
Fluffy_the_ic wrote:Oh, Dantooine! Fix the minmap, plz. It doesn't liek me. I leaded me into a wall. :|
You should look where you're going then. :|

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 5:36 pm
by Fluffy_the_ic
Well, I do. I just use the minimap so much if I get lost from the action for too long, and it looks like it's reversed.

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 8:06 pm
by -_-
Stay on topic please.

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 9:11 pm
by Fluffy_the_ic
Heh... Sorry. :oops: <- First time for everything... (the smiley)
Yeah, Imageshack is being dumb right now, so I'll post pics of my maze TOMORROW.

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 10:18 pm
by woner11
I made another maze, but in Maya... I'll put it XSI and show it, unless its ok if I show it from Maya.

Re: Model showcase thread Part II

Posted: Mon Sep 15, 2008 10:20 pm
by obiboba3po
woner11 wrote:I made another maze, but in Maya... I'll put it XSI and show it, unless its ok if I show it from Maya.
erm...sorry but what is maya?