*WIP* Mygeeto: Storm

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should i keep barricades or get rid of it?

leave barriers
13
81%
get rid of barriers
3
19%
 
Total votes: 16
Elmo
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Post by Elmo »

FOOLIS wrote:Yes, the 2nd pic isnt so good, because of the dead clones.
But the first one is cool, but why is the sky so dark?!


thx, I'm getting rid of the dead clones... The sky is dark, because it was like that in the movies.. But I REALLY need to fix that white fog thing...

I know it has something to do with the sky file, but i adjusted the sight range and stuff, but there was no result...

Here's my sky file:
SkyInfo()
{
Enable(1);
FogColor(194,197,199);
FogRange(-100.0, 600.0);


PS2()
{
NearSceneRange(0.5, 50.0,80.0);
NearSplitScreenRange(0.5, 50.0, 80.0);
FarSceneRange(300.0);
}
XBOX()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(1000.0);
NearSplitScreenRange(0.1, 50.0, 80.0);
SplitOptions()
{
FarSceneRange(0.0);
FogRange(5.0, 70.0);
EnableFadeAdjustWithZoom(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0.5000.0);

}


}


DomeInfo()
{
Texture("myg1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("myg1_sky_dome");
}
DomeModel()
{
Geometry("myg1_sky_mountains_01");
MovementScale(0.995);
}

DomeModel()
{
Geometry("geo_sky_explosions");
rotationspeed(0.003, 0,1.0,0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_1", 1.0);


Effect("spa_sfx_skydomeexplosions", "hp_sky_4", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_5", 1.0);

Effect("spa_sfx_skydomeexplosions", "hp_sky_7", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_8", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_9", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_10", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_11", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_12", 1.0);

Effect("spa_sfx_skydomeexplosions", "hp_sky_14", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_15", 1.0);


}

}

SkyObject()
{
Geometry("cis_fly_gunship_dome");
NumObjects(4);
Height(90, 160);
VelocityZ(60, 100);
VelocityY(-10, 10);
Distance(350);
InDirectionFactor(0.5);
}

SkyObject()
{
Geometry("rep_fly_gunship_dome");
NumObjects(4);
Height(90, 160);
VelocityZ(60, 100);
VelocityY(-10, 10);
Distance(350);
InDirectionFactor(0.5);
}
Any help would be much appreciated... :)
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Post by Thire »

Eh, I can't help much with modding, but this is shaping up to be quite an awsome map! Can't wait for the release! :D
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Post by PR-0927 »

ACTUALLY, blasters can leave blood wounds.

- PR-0927/Majin Revan
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Post by Elmo »

Yes 8) Forget the sky problem (thx Penguin)

what do you think of this>

http://img250.imageshack.us/my.php?imag ... 416oc5.jpg

Good?
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Post by trainmaster611 »

Wow! Now that's more like it!!!! :mrgreen: All you need to add (for the atmosphere) are towers that extend into the eternal depths of Mygeeto 8) The towers seem to be floating :roll:
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Post by PR-0927 »

:O

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Post by Elmo »

LoL, I thought you guys would like that pic... Trainmaster... In my knowledge... the buildings/pylons/spires are not floating... :wink: I think later I'll work on adding more objects to make it look more like a crumbled city...
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Post by Penguin »

Like I said in Xfire, :o :0 :O !!! lol.

*noobie side breaks though* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.

*Normal side regans control* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.

Need anymore help just ask me :p Might give you some of my side source files :p
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Post by Elmo »

Penguin wrote:Like I said in Xfire, :o :0 :O !!! lol.

*noobie side breaks though* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.

*Normal side regans control* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.

Need anymore help just ask me :p Might give you some of my side source files :p
LoL... Thx, I'll probably consider that :P
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Post by phazon_elite »

Elmo, did you hear the good news about the UT-AT? It's in the Plains of Chaos Topic.

- EP-000782
Linus

Post by Linus »

Good Lord !...
Elmo, you have saved my life !...

- Linus
Last edited by Linus on Fri Jan 19, 2007 11:42 pm, edited 1 time in total.
Elmo
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Post by Elmo »

phazon_elite wrote:Elmo, did you hear the good news about the UT-AT? It's in the Plains of Chaos Topic.

- EP-000782
Yeah, I'm Enthralled that there's a good chance it'll come out... :D
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Post by Epena »

Also add a bridge or two above the one that you fight on. But it looks amazing so far Elmo.
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Post by Elmo »

I was thinking of that...


But the bridge looks Horrible when you look at it from under.. so i dont think i'll be doing that :P
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Post by Epena »

Lol, I feared it might have like one sides polys. You might be able to get somebody to make you a really simple underneath a MGY bridge model. Or you might be able to find something good in the assets.
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Post by Elmo »

hmmm.. i think my best bet would be getting a modeller to do it for me... Linus is already making a few "pipes" for me as props for like broken bridges... (how are they comin' Linus? *runs away*)
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Post by Elmo »

Alright! I've been able to get a loading screen into the map with Schizo's help..

http://img252.imageshack.us/my.php?imag ... led7it.jpg

(yes, i edited it with paint :P)

So, I've placed more pylons around the map and on the mountains.. (it adds to the feel that you're in a city) I'm going to add more platforms in the distance with more buildings to make it better. :P
{WRL}Bly

Post by {WRL}Bly »

As long as it doesn't say "Like it" when it comes out, nice job.
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Post by Darth_Z13 »

{WRL}Bly wrote:As long as it doesn't say "Like it" when it comes out, nice job.
Ditto. It looks VERY Mygeeto-y!
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Post by Elmo »

LoL, of course it wont say like it :P
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