Re: Gloom Walkers' Call for Modders
Posted: Sat May 26, 2012 2:14 pm
Hardly seems likeTime to rain on some penguin's parades.
Get more from your games!
http://www.gametoast.com/
Hardly seems likeTime to rain on some penguin's parades.
Technically, they were using UDK, which is modding. They were not building an engine, they were just modifying what was already there, which by definition is modding. However, what they are looking at doing now is a SWBF2 mod, so they can learn to collaborate with each other.Marth8880 wrote:Ah, alright then. Still though, that's just modding. What they're trying to do is a whole new game, not that they shouldn't try or anything, WULF is just telling them to make sure they know what they're getting into.
Then in that context, Mass Effect is a mod, Crysis is a mod, Star Wars Battlefront II is a mod, etc. You know what I mean when I say modding.willinator wrote:Technically, they were using UDK, which is modding. They were not building an engine, they were just modifying what was already there, which by definition is modding.
Not true(maybe for SWBFII). In UDK you (usually) base all your classes(as in programming classes/objects) of off the already existing classes from Unreal Tournament 3. When you start UDK Game right after installing UDK it's still UT3. Pretty much the same as creating a data_ABC folder. The only difference is that there's not much left of UT3 in the end. It's like creating a total conversion.Marth8880 wrote:Then in that context, Mass Effect is a mod, Crysis is a mod, Star Wars Battlefront II is a mod, etc. You know what I mean when I say modding.willinator wrote:Technically, they were using UDK, which is modding. They were not building an engine, they were just modifying what was already there, which by definition is modding.
Alright, fair enough. I've never once claimed I know much about law, although it could seem like I'm implying that by how I talked. My point still stands however, that Lucasarts has the legal right to sue them. LA has been known to be a total quack about that. Something even they mentioned on those forums, LA got a cease and desist order on the A Clone Apart machinima. That's just a simple machinima, I can't imagine how they would react to someone trying to create Battlefront III.Maveritchell wrote:Hidden/Spoiler:
I've publicly released one map, yes. When I started I had literally no experience. Yes, generally it was a lot of fun. Yes it was worth it. However that is only the public half of the story. I had tons of free time to learn because I have no social life, I home school, and I have a lot health issues. So I spend a lot of time in bed. I appear to have learned quicker than most, in all honestly I just had more time on my hands to practice. Most people are not like me, they have public school or college, a job (like you, Mav), a social life, and so on. I don't want people starting a project if it's going to drastically and negatively affect their lives. I'm sure if they intend to go into game development that it would give them a lot of great practice and hands-on-knowledge, but again this would take time away from their actual schoolwork which they need.Maveritchell wrote:Hidden/Spoiler:
Hardly seems like "telling them what they're getting into."[/hide][/quote]ARCTroopaNate wrote:Hidden/Spoiler:
I see. Well that's disappointing. I love Source. I knew it was hard to work with, but I didn't know it was that bad.ANDEWEGET wrote:And a small comment on WULFs post: The Source engine is not really an option for them. No visual programming, no easy model/texture pipeline, no visual material/animation/sound editing, AFAIK only C# coding(not that difficult but still difficult enough for beginners). Unity or something like that would be a better choice.
You're not their mum you know.THEWULFMAN wrote: I don't want people starting a project if it's going to drastically and negatively affect their lives. I'm sure if they intend to go into game development that it would give them a lot of great practice and hands-on-knowledge, but again this would take time away from their actual schoolwork which they need.
He's saying that you're kind of making it your responsibility to watch over those people and their project as if you were their mother.THEWULFMAN wrote:And @Lucasfart, so? :{U If people only every cared about their own family, this world would kinda suck.
And Mav, no offense, but you're kind of condescending, too, when someone here at GT tries to start a big project. All of us are. I realize your work on the Convo Pack has given you a little more experience, but let's face it, by the time *I* joined GT, that project had nearly died and you were working on the bulk of it by yourself. And yet every time I've seen someone on these forums try to start a community project, they're told off, with most of the community saying that they probably need more experience and effort to do the work by themselves and not to rely on others to finish their project for them.Maveritchell wrote:You seem to be taking the stance with these guys that they should think carefully about starting something big because they might not enjoy it, when you seem to have had the opposite experience. And this point goes for anyone in this thread pooh-poohing people with little experience starting a big project. The quickest way to learn how to do something is by doing it.
You're right, and I'm not holding myself up as a shining paragon here. I've been more pessimistic than I need to be about others' work before, and it's not nice and doesn't feel good. I want to provide some of you that are simply trying to separate yourselves from anything "newbie" the opportunity not to make the same kinds of mistakes. Don't be overly negative. That is all.Twilight_Warrior wrote:And Mav, no offense, but you're kind of condescending, too, when someone here at GT tries to start a big project. All of us are...So yes, a few of us are "pooh-poohing" these people, but that's cuz we were trained to do so here on GT.