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Re: Star Wars Battlefront 3 Assets
Posted: Wed Mar 02, 2016 2:15 pm
by Teancum
skleidar wrote:dosent matter corra s pc version crashes. but maybe someone else have the pc version and leak it some day maybe
Don't count on it.
Everyone,
please stay on topic!. This thread is about models that can be converted to the first two Battlefront games, not about leaks. Please see the leak thread for posting there. Future off-topic posts will be deleted from this thread.
Re: Star Wars Battlefront 3 Assets
Posted: Wed Mar 02, 2016 2:47 pm
by giftheck
To get this thread back on track... I'm working on converting the AT-AT to SWBFII.
I have made some modifications to it in the legs and head cannons. As it stands, it works with the SWBFI and SWBFII animations (tested it in SWBF1). Just working on figuring out how to slow its animations to better reflect the film.
Re: Star Wars Battlefront 3 Assets
Posted: Wed Mar 02, 2016 3:24 pm
by thelegend
Looks awesome in MshViewer. What the polycount?
Slwoing Down Animations: Do you mean by slowing down the speed of the walker or slowering down the animations in XSI?
Re: Star Wars Battlefront 3 Assets
Posted: Wed Mar 02, 2016 3:30 pm
by giftheck
Polycount is 14,017 triangles She's a big one, not the biggest I've had though. Tested in SWBFI so far and there's been no problems there at all, so if SWBFI can take it, SWBFII sure can.
I'm talking of slowing down the speed of the animations. Slowing down the accerlation and maxspeed settings in the ODF won't change the animation speed but will obviously affect how the vehicle travels from what I have been told. I tested it with new walker sounds and the walker walks about 2x faster than the sounds play.
Re: Star Wars Battlefront 3 Assets
Posted: Thu Mar 03, 2016 12:17 am
by skleidar
[quote="ggctuk"] are you going to convert more assets to battlefront 2 from battlefront 3 ?
Re: Star Wars Battlefront 3 Assets
Posted: Thu Mar 03, 2016 2:26 am
by giftheck
I don't know yet. I want to focus on finishing the AT-AT first before I do anything else with SWBFIII models. I do know I most likely won't be converting the AT-ST model.
Re: Star Wars Battlefront 3 Assets
Posted: Thu Mar 03, 2016 9:19 am
by MikeTheBeast55
ggctuk wrote:To get this thread back on track... I'm working on converting the AT-AT to SWBFII.

This AT-AT looks really good so far, I have not really viewed this forum very much but everyone is doing a really good job with these Battlefront 3 to Battlefront 2 ports, definitely will be following this topic more often!
Re: Star Wars Battlefront 3 Assets
Posted: Fri Mar 04, 2016 12:42 pm
by giftheck
Just a heads-up: Corra_Ashu has been banned from FacePunch.
**EDIT**
He got involved in an argument and the admin had had enough of the topic being derailed.
Merging posts to keep this on topic --Teancum
Re: Star Wars Battlefront 3 Assets
Posted: Mon Mar 07, 2016 4:10 am
by clonetrooper163
ggctuk wrote:Just a heads-up: Corra_Ashu has been banned from FacePunch.
**EDIT**
He got involved in an argument and the admin had had enough of the topic being derailed.
Merging posts to keep this on topic --Teancum
Yep i will be unbanned at 10:15 am today so after that i will work on vehicles.
Re: Star Wars Battlefront 3 Assets
Posted: Mon Mar 07, 2016 4:27 am
by giftheck
Cool beans! Somebody already converted Palpatine and made some decent new anims for it. I might actually give converting X1 or X2 a go at some stage soon.
Re: Star Wars Battlefront 3 Assets
Posted: Mon Mar 07, 2016 7:31 am
by skleidar
[quote="ggctuk"] will you release x1 and x2 to the public ?
Re: Star Wars Battlefront 3 Assets
Posted: Mon Mar 07, 2016 7:51 am
by giftheck
If I do them then yes.
Re: Star Wars Battlefront 3 Assets
Posted: Mon Mar 07, 2016 11:35 am
by skleidar
[quote="ggctuk"] ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
Re: Star Wars Battlefront 3 Assets
Posted: Mon Mar 07, 2016 2:22 pm
by AnthonyBF2
skleidar wrote:ggctuk wrote: ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
Patience bro, there are lots of assets to convert. There most likely
not be a side mod featuring these assets until all have been completed. it would be futile to make a side mod with 3 or 4 assets and keep updating it every time a new asset gets converted.
Re: Star Wars Battlefront 3 Assets
Posted: Mon Mar 07, 2016 2:48 pm
by Anakin
anthonybf2 wrote:skleidar wrote: ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
Patience bro, there are lots of assets to convert. There most likely
not be a side mod featuring these assets until all have been completed. it would be futile to make a side mod with 3 or 4 assets and keep updating it every time a new asset gets converted.
http://www.gametoast.com/viewtopic.php?f=25&t=32064
Re: Star Wars Battlefront 3 Assets
Posted: Tue Mar 08, 2016 4:47 am
by clonetrooper163
Alright guys i'm back and here is the CIS vehicles i will try and release all of them that doesn't have uv maps problems over the week here.
The Snail tank and the Spider droid are pretty much the same models just lower res textures so i wont reupload them.
Re: Star Wars Battlefront 3 Assets
Posted: Tue Mar 08, 2016 2:17 pm
by thelegend
Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
Re: Star Wars Battlefront 3 Assets
Posted: Tue Mar 08, 2016 4:19 pm
by giftheck
Well, it would just need you to assign UVs.
I'm hoping we can get the other map objects. Just one question: was there a Vjun map in SWBF3 or was that SWBFES exclusive.
Re: Star Wars Battlefront 3 Assets
Posted: Tue Mar 08, 2016 7:29 pm
by clonetrooper163
thelegend wrote:Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
Basically what i showed off wasn't the main map itself, Wobble made it so you can load the havok and novodex files inside the folders of said models but they are so extremely low detail it looks like stuff from the PS1 era.
Re: Star Wars Battlefront 3 Assets
Posted: Tue Mar 08, 2016 7:47 pm
by Teancum
clonetrooper163 wrote:thelegend wrote:Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
Basically what i showed off wasn't the main map itself, Wobble made it so you can load the havok and novodex files inside the folders of said models but they are so extremely low detail it looks like stuff from the PS1 era.
The low detail and non-UV coupled with them being Havok files they were probably just used for collision.