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Unit Localization problem [Solved]
Posted: Sat Jan 23, 2010 7:49 pm
by General_Nate
Hey guys! I've been trying to localize my sides from being "X1h975Z865z9756" to "Terminator"
But I've had no success, yet. I followed
THIS tut, but I think it's a bit out dated.
Anyway, here is what I have:
And even with that, "X8645X977x960" still butts his ugly head on the side selection screen...
I have checked and re-checked spelling, and everything matches up.
Could someone post a link to a more updated tut, or maybe show me how here? Thanks!

Re: Localization problem
Posted: Sat Jan 23, 2010 8:27 pm
by AQT
After editing your localization, did you remember to check the Localize box in VisualMunge before munging? If not, that could be the problem.
Re: Localization problem
Posted: Sat Jan 23, 2010 8:31 pm
by General_Nate
AQT wrote:After editing your localization, did you remember to check the Localize box in VisualMunge before munging? If not, that could be the problem.
I sure did...
Re: Localization problem
Posted: Sat Jan 23, 2010 8:41 pm
by AQT
The tutorial was pretty clear. It just failed to mention how to launch the tool, saving, and what to check when munging. Please post a screenshot of the MultiLanguage tool, expanded showing where you set up the localization for your unit.
Re: Localization problem
Posted: Sat Jan 23, 2010 8:46 pm
by AceMastermind
General_Nate wrote:[+]entity
|
[+]ter
|_ter_inf_trooper
Side name is irrelevant, the odf name is what matters, in your illustration you're saying the unit's odf is
ter_ter_inf_trooper.
If your unit odf is
ter_inf_trooper the tree should look like this:
entity
Re: Localization problem
Posted: Sat Jan 23, 2010 9:08 pm
by General_Nate
AceMastermind wrote:General_Nate wrote:[+]entity
|
[+]ter
|_ter_inf_trooper
Side name is irrelevant, the odf name is what matters, in your illustration you're saying the unit's odf is
ter_ter_inf_trooper.
If your unit odf is
ter_inf_trooper the tree should look like this:
entity
Eureka!!! That fixed it.
Thanks a ton guys, can be solved!