ZeroEditor Animation Error
Posted: Thu Jan 04, 2007 4:29 am
I have three objects set up (correctly) to animate. There are two starship chunks and one piece of a Venator. The two starship chunks were previously static objects, and they showed up ingame with no problem. The Venator piece was added at the same time that I animated all three objects.
Currently, the Venator piece shows up ingame, animated correctly (they're all in the same animation group), while the two starship chunks, which showed up previously, are not only not animated, but they're missing.
I'm at a loss as to what this could be. My first thought was that I hadn't allocated enough space for the objects, but if there even is a memorypool for objects, I'm certainly not overloading it with just the objects I have (I compared it to a standard space map .lua, and I my memorypools are certainly no less). I'm not sure what else might make the objects not show up - since they showed up before, there's not a .msh missing, or anything. Your input, please.
Currently, the Venator piece shows up ingame, animated correctly (they're all in the same animation group), while the two starship chunks, which showed up previously, are not only not animated, but they're missing.
I'm at a loss as to what this could be. My first thought was that I hadn't allocated enough space for the objects, but if there even is a memorypool for objects, I'm certainly not overloading it with just the objects I have (I compared it to a standard space map .lua, and I my memorypools are certainly no less). I'm not sure what else might make the objects not show up - since they showed up before, there's not a .msh missing, or anything. Your input, please.