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Goblins
Posted: Tue Nov 18, 2008 12:43 am
by Tourny
Um I'm not sure if this is the right forum for this but, I want to make a Goblin like the ones from Lord of the Rings Battle For Middle Earth II. (the little crouched dudes with long noses) I was going to hunt down the sith lord from the convo pack but it looks to me like that's a no-go. Anybody got any ideas about which MSH I ought to use? I'd use maul but he'sgot those funny spikeson his head...
P.S. I could make a goblin easily if I knew how to make a dude attack AND crouch at the same time!
EDIT: Here here! These dudes!

Re: Goblins
Posted: Tue Nov 18, 2008 1:58 am
by AQT
You could reskin a Gungan perhaps?
Re: Goblins
Posted: Tue Nov 18, 2008 10:58 am
by MercuryNoodles
A gungan wouldn't look right as an Orc. There's no stock model that will ever be perfect, plus altered stance or movement is something you'd have to make new animations for. You can try to reskin a stock model, like the unused stock Sith Lord (at least, I think one exists), but I don't think it'd turn out very well if you want them to look not quite human, and you'd still have the animation issues.
Re: Goblins
Posted: Tue Nov 18, 2008 4:01 pm
by The_Emperor
Wampa basepose?
Re: Goblins
Posted: Tue Nov 18, 2008 4:06 pm
by Nova Hawk
Lol, a mutated Gungan... now that's something I'd wanna see.
Re: Goblins
Posted: Tue Nov 18, 2008 5:35 pm
by Tourny
A Gungan wouldn't work. Goblins don't have ears like that. And, I'm very particular about Orcs vs. Goblins, So I guess this breed of Orc is the Moria Goblin. I'll try the sith lord model, but I did look at all of the textures in the jed side (that's where I found him) and he looked a little bit to... upright...
What would happen if I took the Idea of the wampa base pose? When I was making Indiana Jones I tried Sidious' animations, and no matter what I did he still floated.
Wampa Base Pose + Lightsaber anims = ?
Would he stand up to take a swing? If I can't reach perfection with stock animations I'd be willing to mod some if someone could give me an idea of what to do.
EDIT: I downloaded a tut on combo files, it says:
So, since the goblins would use a combo file (melee weapons, you know), and it has a crouching pose, I could then say:
Posture("Crouch");
And he would need to be in a crouching position to be in that particular state, Correct?
Re: Goblins
Posted: Tue Nov 18, 2008 6:45 pm
by MetalcoreRancor
Use the msh conversion tool to convert a 3D studio max copy of the goblin model from the game, into .msh. Then give it suitable basepose/animations and pray it works.
Re: Goblins
Posted: Tue Nov 18, 2008 7:23 pm
by computergeek
Uhh Rancor I believe that is totally ILLEGAL and against the rules
sorry for junior moderating
Re: Goblins
Posted: Tue Nov 18, 2008 7:30 pm
by Tourny
Geek is correct. The installer for the mod tools states:
You will NOT steal from other games without permission!
Or something like that.
EDIT: Just trying to regulate topic, but my previous question wasn't rhetorical. I do want it answered... (no offense or rudeness intended)
EDITEDIT: Can anyone think of a JEdi who doesn't have the big sleeves near the wrists like ObiWan? Aayla would be good except for her feminine features... Maybe one of the rebels would work...?
Re: Goblins
Posted: Thu Nov 20, 2008 2:56 pm
by MetalcoreRancor
It isn't illegal, considering A), EA gave up supporting future patches for BFME2 as they do with all projects.
B), there are TONS of community made models. I know of a moddeller who made his own goblin models. You could borrow from him
Re: Goblins
Posted: Thu Nov 20, 2008 5:13 pm
by Tourny
Really? Cool. How might I reach him?
EDIT: And do they look like these ones? lol.
Re: Goblins
Posted: Thu Nov 20, 2008 5:23 pm
by obiboba3po
omg. how has nobody said yoda yet!?

i would give yoda a scale factor (dann has a topic on how to "stretch" units) and wampa anims. least thats wat i would do

Re: Goblins
Posted: Thu Nov 20, 2008 5:53 pm
by Tourny
Yoda would actually be PERFECT! The only downside is his sleeves... Do youthink if I reskinned them that anyone would realize they're there?
EDIT: Could I have a link to the stretch topic? Unless it's the "GeometryScale:" Thing.
Re: Goblins
Posted: Thu Nov 20, 2008 6:08 pm
by Teancum
Yoda will get too stretched and look retarded. Been there before. Truthfully you need a new model. What's out there won't work without looking really cheap.
Re: Goblins
Posted: Thu Nov 20, 2008 6:10 pm
by MetalcoreRancor
Tourny wrote:Really? Cool. How might I reach him?
EDIT: And do they look like these ones? lol.
The only problem is, I have tried to import one of his models using the msh converter and it did not work. I'll see about getting a goblin model to work.
Re: Goblins
Posted: Thu Nov 20, 2008 6:11 pm
by Tourny
I respect your opinion and all Teancum, but can you at least let me know how so I can see for myself? Please? And thank you, Rancor!
Re: Goblins
Posted: Fri Nov 21, 2008 1:00 am
by MetalcoreRancor
It would appear my humble project is going far worse then I first thought. Ill report any progress I get...
Re: Goblins
Posted: Fri Nov 21, 2008 5:47 pm
by Tourny