Taivyx wrote:Ok really we need that FAQ back ASAP.
If possible, guru, can you access the thread, copy it's contents, and repost it?
Also, if any of the tuts in there have their first post missing, then can you also re-access those and re-post them?
Um, it's really getting out of hand, it's been what, 4 weeks, some new/returning modders are coming in, seeing no FAQ, and those working on maps at the moment are having a hard time at the moment.
So I would really like that question answered.
I know someone's going to tell me to be patient, but if there could be a faster way out of this dilemma, why not find out if we can or cannot do it?
Re: The Everything you need thread!!!
Posted: Sat Apr 12, 2008 10:22 am
by EGG_GUTS
I agree with Taivyx, not Just the FAQ but all the first posts are still missing, too.
Re: The Everything you need thread!!!
Posted: Sat Apr 12, 2008 10:27 am
by Grev
Ive found the Campaign Tut by RC-1290 "Dreadnought"
If anyone has any tuts faved on their computer (I think I also have water, and new sides faved) we can begin for now a new recollection.
Re: The Everything you need thread!!!
Posted: Mon Apr 14, 2008 11:18 pm
by SBF_Dann_Boeing
Seriously, i will bow down to Guru if he can get this fixed. It's starting to wreak havoc. People can't find links and are going crazy asking for them, as well as for tutorials, and I could really use that water tutorial right now... Maybe I can find some moneys to help out.
With your ABC.req still open scroll down to this section:
[code]REQN {
"envfx"
"ABC"
} [/code]
This section calls the envfx(environment effects) file and is called ABC.fx which has not been created yet.
We need another .fx file to know what it does.
We used Kashyyyk as the sample map so we have to go in the world folder of Kashyyyk (Assets/Worlds/Kas/World2) and search for the kas2.fx file then copy it and paste it into your:
data_ABC/worlds/ABC/world1 folder.
Now you have kas2.fx in your folder and have to rename it because your ModID(ABC) is not kas2 right?
Rename the kas2.fx file to ABC.fx.
Now open your ABC.fx file and scroll down to this section:
Now go to:
Assets/Worlds/Kas/world2
folder and search for this .tga and copy it into your:
data_ABC/worlds/ABC/world1 folder!
You also have to copy the other necessary files!
Go to:
assets/worlds/kas/effects/PC
and copy the whole "PC" folder which contains all of the files required for water to work, and paste it into your:
data_ABC/worlds/ABC/effects folder!
If you don't have an effects folder in data_ABC/worlds/ABC then create one.
Now you have to place water on your map using ZeroEditor:
1. Click on the Water edit mode between Texture and Foliage
2. You see on the left side a box with fields to change. Make these changes:
width = "1" and depth = "1"
Layer = "1"
u vel = "0.02" and v vel = "0.02" (This helps to modify it for waves, if required)
u rept = "1" and v rept = "1"
texture = blank (Don't fill anything in there)
color = 0, 0, 200
alpha = 255 (Alpha is the transparency of the water. 0 = Invisible, 255 = Completely Visible)
glow = off <------unused
Add water as you would texture the terrain.
Save world, munge and try it out!