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Model Texture Gets Weird Ingame [Solved]
Posted: Tue Jun 24, 2014 8:50 pm
by GAB
I recently made a simple model and applied the texture and stuff. The texture looks good both in XSI and in Zero Editor, but ingame it looks like this:
Below is how the texture is supposed to look:
Here's a picture of the model's wireframe:
Only that face and another one on the other side have this problem.
Could someone help me with this?
Re: Model Texture Gets Weird Ingame
Posted: Tue Jun 24, 2014 11:40 pm
by Marth8880
Could you please do the following in XSI?
1. Press 8 to bring up the Explorer
2. Expand your object's tree by clicking the little plus icon
3. Expand the Poly Mesh tree
4. Expand the Clusters tree
5. Expand the Texture_Coordinates (or whatever) tree
6. Take a screenshot of the Explorer window and post it here
P.S. That texture looks really, REALLY good, by the way.

Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 2:26 pm
by GAB
Here is the Explorer:
I just didn't expand the
Texture_Projection (Explicit UVWs) section because it had a really big bunch of
MoveComponents, like, ranging from 1 to 551 (really). In the section there were also a few
Dissolve Component thingies, two or three
Quadrangulate thingies and one
PolyPackUV.
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 3:17 pm
by Maveritchell
You oughta freeze your UVs, to start with. I'd like to see a screenshot of your texture opened in the (XSI) UV editor as well (Alt-7).
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 3:48 pm
by GAB
I don't know how to freeze UVs. So far I've only found the button for freezing transforms.
And here's a screenshot of the UV Editor:
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 3:58 pm
by MileHighGuy
Freeze is found in the lower right hand corner
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 4:12 pm
by GAB
You mean a small, slightly rounded, squared button with a lock icon?
I tried it. No difference.
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 4:26 pm
by MileHighGuy
It should be a button that says Freeze. Next to it is a button that says Freeze M. It is under the Edit section.
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 4:39 pm
by GAB
Sorry but I seemingly can't find it

. Could you post a screenshot pinpointing the button's location?
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 4:47 pm
by Marth8880
Ohhh, your monitor's resolution is probably too small to display all of the buttons.
See here:
viewtopic.php?p=501299#p501299
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 5:10 pm
by GAB
Oh yeah, that's problably the issue with the button.
Back to the topic, the link posted by Marth mentioned about Freezing the Operator Stack. I tried this as well, but the texture was still messed up ingame.
I feel like I'm running out of options...
EDIT: Tried a manual clean but no luck either.
Re: Model Texture Gets Weird Ingame
Posted: Wed Jun 25, 2014 6:18 pm
by Maveritchell
I'm pretty sure your UVs are too far out-of-bounds. I see this error all the time when a UV map stretches too far from the origin (which is why you're seeing it on the extremities). It's not a model error, it's an issue with SWBF2 and how it reads UVs (for example, I don't think you'll see the error in simple mesh viewers).
Arrange your UVs something like this:
And I think you'll have better luck.
Re: Model Texture Gets Weird Ingame [Solved]
Posted: Wed Jun 25, 2014 8:54 pm
by GAB
That solved the problem! Thanks a lot Mav.
EDIT: Just another little request. I'm still very clueless about many things, like materials, flags, what being a child of something means, what are clusters, etc. If someone could post a few links to pages where basics such as these are explained I'd be very thankful.
Re: Model Texture Gets Weird Ingame [Solved]
Posted: Thu Jun 26, 2014 5:42 pm
by Marth8880
Re: Model Texture Gets Weird Ingame [Solved]
Posted: Thu Jun 26, 2014 8:10 pm
by GAB
Thanks Marth.