Walker footstep sounds not playing properly
Posted: Wed Apr 20, 2016 1:11 pm
I'm having trouble getting my layered walker footstep sounds to work properly. Here is the section I have for my footsteps.
The first and last layer plays but the middle layer does not. Also, the hydraulics sound does not seem to play either. GHere's that section:
Code: Select all
SoundProperties()
{
Name("atat_step_layer_A");
Pitch(1.0);
PitchDev(0.0);
Gain(0.7);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(10.0);
MuteDistance(150.0);
MaxDistance(150.0);
RollOff(2.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
SampleList()
{
Sample("fs_AT_Big_layerA01", 0.167);
Sample("fs_AT_Big_layerA02", 0.167);
Sample("fs_AT_Big_layerA03", 0.167);
Sample("fs_AT_Big_layerA04", 0.167);
Sample("fs_AT_Big_layerA05", 0.167);
Sample("fs_AT_Big_layerA06", 0.167);
}
}
SoundProperties()
{
Name("atat_step_layer_B);
Pitch(1.0);
PitchDev(0.0);
Gain(0.5);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(10.0);
MuteDistance(300.0);
MaxDistance(300.0);
RollOff(2.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
SampleList()
{
Sample("fs_AT_Big_layerB01", 0.167);
Sample("fs_AT_Big_layerB02", 0.167);
Sample("fs_AT_Big_layerB03", 0.167);
Sample("fs_AT_Big_layerB04", 0.167);
Sample("fs_AT_Big_layerB05", 0.167);
Sample("fs_AT_Big_layerB06", 0.167);
}
}
SoundProperties()
{
Name("atat_step_layer_low");
Pitch(1.0);
PitchDev(0.0);
Gain(0.6);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(150.0);
MuteDistance(400.0);
MaxDistance(400.0);
RollOff(2.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
CyclePlayback(1);
SampleList()
{
Sample("fs_AT_Big_low01", 0.33);
Sample("fs_AT_Big_low02", 0.33);
Sample("fs_AT_Big_low03", 0.33);
}
}
SoundLayered()
{
Name("com_weap_layered_atat_step");
Layer("steplayer01", "atat_step_layer_A", 0.0);
Layer("steplayer02", "atat_step_layer_B", 0.0);
Layer("steplayer04", "atat_step_layer_low", 0.0);
}Code: Select all
SoundProperties()
{
Name("atat_leg_up");
Pitch(1.0);
PitchDev(0.0);
Gain(0.4);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(10.0);
MuteDistance(300.0);
MaxDistance(300.0);
RollOff(5.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
SampleList()
{
Sample("atat_leg_up01", 0.167);
Sample("atat_leg_up02", 0.167);
Sample("atat_leg_up03", 0.167);
Sample("atat_leg_up04", 0.167);
Sample("atat_leg_up05", 0.167);
Sample("atat_leg_up06", 0.167);
}
}