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Shotgun .odf properties questions [solved]
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YaNkFaN
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Shotgun .odf properties questions [solved]
I'm trying to make a shotgun that fires 1 round of 8 bullets and then has to reload here is the com_weap_inf_shotgun.odf I've tried editing the round per clip to 1 the salvo count to 8 and the shots per salvo to 8 can anyone help me out with what numbers to change to what
Last edited by YaNkFaN on Mon May 18, 2009 5:50 pm, edited 1 time in total.
- Fiodis
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Re: Shotgun .odf properties questions
What results did you get with the changes you described?
Change the salvo count to 1, the shots per salvo keep as 8, and rounds per clip as 1. At the moment you have 8 salvos X 8 shots each = 64 shots. Ouch.
Change the salvo count to 1, the shots per salvo keep as 8, and rounds per clip as 1. At the moment you have 8 salvos X 8 shots each = 64 shots. Ouch.
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YaNkFaN
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Re: Shotgun .odf properties questions
actually the results i got were quite different it shot one shot with reloading everytime i took a shot
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AQT
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Re: Shotgun .odf properties questions
If you change the RoundsPerClip to let say 32 then you'll get four shots (8 salvos each) before reloading. You should also change SalvoCount or ShotsPerSalvo to one because the amount of bolts fired at once is product of these two values.
- Fiodis
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Re: Shotgun .odf properties questions
More or less what I said, except I didn't know one salvo with eight shots = eight rounds. I thought 1 salvo with however many shots = 1 round. Eh.AQT wrote:If you change the RoundsPerClip to let say 32 then you'll get four shots (8 salvos each) before reloading. You should also change SalvoCount or ShotsPerSalvo to one because the amount of bolts fired at once is product of these two values.
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Re: Shotgun .odf properties questions
So you want a shotgun that can fire one shot, then reload?
RoundsPerClip = How many shots are in ONE ammo clip. (After clip is empty > reload)
SalvoCount = How many salvos are fired in a row. For example the proton torpedoes in shipped space maps fire two salvos. (Know what I mean?)
ShotsPerSalvo = How many shots will be fired per salvo. (SalvoCount=2 , ShotsPerSalvo=1 >>> two shots are fired one by one.)
RoundsPerClip = How many shots are in ONE ammo clip. (After clip is empty > reload)
SalvoCount = How many salvos are fired in a row. For example the proton torpedoes in shipped space maps fire two salvos. (Know what I mean?)
ShotsPerSalvo = How many shots will be fired per salvo. (SalvoCount=2 , ShotsPerSalvo=1 >>> two shots are fired one by one.)
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YaNkFaN
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Re: Shotgun .odf properties questions
thanks guys it's been solved
