GeometryScale not working

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trainmaster611
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GeometryScale not working

Post by trainmaster611 »

Ok well I was working with Dragonum's Ventanator models and I added the line
GeometryScale = 0.75
And it shows up in ZE just fine (yes I know to change the msh.option file later)

Then I was working with Dragonum's munificent and recuscant, but no matter what I do, that line just doesn't seem to affect them in ZE :?

I've tried adding quotations around the number, changing the spaces, and changing the msh.option files (like adding -scale 0.75).

So I'm wondering what I do for this :?: :?
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Post by Syth »

You have to add a line in the odf
[GameObjectClass]
ClassLabel = "powerupitem"
GeometryName = "com_item_powerup_dual.msh"
GeometryScale = 0.15

[Properties]
GeometryName = "com_item_powerup_dual"

SoldierHealth = 75
SoldierAmmo = 1
Lifespan = 20
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Post by trainmaster611 »

The GeometryScale was in the ODF :?

You don't think I'm that stupid do you? :P
RC-1290

Post by RC-1290 »

Bad model export possibly?
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Post by Qdin »

So did you check in-game to see if it actually AFFECTED the final result..?
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Post by trainmaster611 »

Ok this is for the rep_ventanator_prop or whatever; this one does work
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "rep_venator_left.msh"


[Properties]

GeometryName = "rep_venator_left"
GeometryScale = 0.25
MaxHealth = "900000.0"
FoleyFXGroup = "metal_foley"
This is for the cis_prop_recuscant_right; this does NOT work
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "cis_prop_recusant_right.msh"


[Properties]

GeometryName = "cis_prop_recusant_right"
GeometryScale = 0.25

FoleyFXGroup = "metal_foley"
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Post by Jawa_Killer »

did you clean? ;D
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Post by trainmaster611 »

Ok, so I tried everything you all suggested and it still shows up in ZE in its standard size. Can somebody try this also and see if they have the same problem? :|
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Scale msh in ZE

Post by AceMastermind »

This works:

cis_prop_recusant_right.odf

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cis_prop_recusant_right.msh"
GeometryScale = 0.25

[Properties]		

GeometryName	=	"cis_prop_recusant_right"

FoleyFXGroup    = "metal_foley"


cis_prop_recusant_left.odf

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cis_prop_recusant_left.msh"
GeometryScale = 0.25

[Properties]		

GeometryName	=	"cis_prop_recusant_left"

FoleyFXGroup    = "metal_foley"
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Post by trainmaster611 »

Hmmm...did you actually try that in ZE yourself? If it worked for you in ZE then there's something wrong with my ZE application or model or something because its still not scaling down :?
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Let's see your ODF

Post by AceMastermind »

Post your ODF here to compare it with mine and lets see where you are going wrong.
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Post by trainmaster611 »

Ok well to make doubly tripely quadrupley sure, I copied and pasted your stuff for the Recuscant left and right odfs

These are the munificent odfs, these are the latest forms of the different variations that I have been trying with
[GameObjectClass]

ClassLabel = "armedbuilding"
GeometryName = "cis_munificent_left.msh"

GeometryScale = "0.25"

[Properties]

GeometryName = "cis_munificent_left"
MaxHealth = "100000.0"


ExplosionName = "imp_cap_stardestroyer_destruct_exp"
FoleyFXGroup = "metal_foley"
[GameObjectClass]

ClassLabel = "armedbuilding"
GeometryName = "cis_munificent_right.msh"

GeometryScale = "0.25"

[Properties]

GeometryName = "cis_munificent_right"
MaxHealth = "100000.0"

ExplosionName = "imp_cap_stardestroyer_destruct_exp"
FoleyFXGroup = "metal_foley"
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How to view a scaled msh in ZE

Post by AceMastermind »

Remove the quotation marks:
GeometryScale = "0.25"
Should be:

Code: Select all

GeometryScale = 0.25
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Post by trainmaster611 »

Yeah but thats what you did to the Recuscant odfs and it was still coming out in the original size :?
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Scaling a msh

Post by AceMastermind »

I'm not sure what you are doing, but what I posted works.
Just to clear up any confusion you are having, the ODF's that I posted are for seeing the scale change only in ZeroEditor, to scale the mesh down ingame, you need to create a .msh.option file that has the same name as each mesh and place it in the msh folder.
Examples:
cis_munificent_left.msh.option
cis_munificent_right.msh.option

the contents of the example msh.option files:
-scale 0.25
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Post by trainmaster611 »

Yes I'm talking about ZE. I've already changed the msh.option files so I know its gonna work in game but it doesn't help if I can't tell where I'm putting it :?

Its still coming out in ZE in the normal size. What's strange is that its only these two models that its happening to. All my other models are being scaled down.
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