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Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 8:41 am
by Darth_Spiderpig
@FM: OMG, want.
@Sky: Nice mushroom.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 10:33 am
by Battlefiler
Nice venator

wow
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 1:14 pm
by JadenWolf32
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 2:19 pm
by FragMe!
@Forcemaster those are truely nice ships, will take 5 minutes to fly from end to end if to real scale but they are nice. I always thought it would be fun to have ships like that pilotable (scaled down of course) and just have a spawn point where they enter them. Big space battle, lots of fun.
Also it is animated (or will be) if you look at the other xfire vid it is animated but the legs weren't.
@Sky nice mushrooms, as someone who has made oversized flora (Big flowers for Dan's map) I think they are great.
And now, first in game look at the ATAP, it is not perfect, it has a stutter, and only has the walk left to right and right to left anims for now. Also will probably make it go faster, but for those that have seen other attempts (anyone remember Robbie

) this one is walking correctly not the sped up animation Robbie had. Well I am excited at least.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 2:46 pm
by impspy
FragMe! wrote:And now, first in game look at the ATAP, it is not perfect, it has a stutter, and only has the walk left to right and right to left anims for now. Also will probably make it go faster, but for those that have seen other attempts (anyone remember Robbie

) this one is walking correctly not the sped up animation Robbie had. Well I am excited at least.


That is incredible looking!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 3:56 pm
by sampip
Wow - that looks truly amazing!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 5:13 pm
by IronMan_MKII
@Forcemaster:
OMG
That models look so fantastic, i realy dont believe what i saw......but it is true and it looks so Awesome!
@FragMe!:
Wow that looks Perfect, just like the real one.
Both of you:
Keep up that amazing work! :clone:
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 5:50 pm
by redgroupclan
Malevolence.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 8:00 pm
by Redline
@FragMe! Not perfect, but it nears to a great result
@All And of course everyone of u r doing a great job.;D
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Feb 06, 2010 8:44 pm
by CodaRez
@Fragme: Honestly, that ATAP is about perfect alrdy. Good Job!
*hmm, does the main body swivel slightly left and right to allow the guns to fire that way like the ATST can? or will it be a fire straight and turn-whole-body-to-fire kinda vehicle*
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 4:21 am
by Delta-1035
CodaRez wrote:@Fragme: Honestly, that ATAP is about perfect alrdy. Good Job!
QFT, amazing work!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 4:32 am
by CodaRez
Improved on the stormtroopers helmet dome a bit. The stocks are a bit too rounded than the OTs, or other EU works for that matter. With that said:
Left is my edited one, middle is stock, and right inset is how a stormy normally looks like
So guys, did I do well?

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 5:15 am
by DarthD.U.C.K.
definitelly
its always suprising to see how off from the references the shipped models are...
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 5:57 am
by sampip
Agreed. V. Nice model - looks a lot better!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 6:53 am
by The_Emperor
At first I thought the middle one was the one you made, and I thought "wow, he messed that up badly."
In other words: yours is a LOT better

.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 6:55 am
by Sky_216
@CodaRez: nice improvement.
@FragMe: excellent work sir.
More mushrooms. Textures can be easily switched around (also with the red textures shown on previous page). Short fat one has glow enabled ingame.
Will be in my 3rd enviro pack.
Giant "Mushroom Tree"
Thin Mushroom Trees (also will include version without roots)
Cave Mushroom and "roots"
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 7:15 am
by lucasfart
@Coda - Thats a major improvement over the stock model....looks tonnes more realistic
@Sky - Those mushrooms are looking awesome
@ForceMaster - I can see an awesome space map coming out of those models! they look totally like the CW ones....
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 11:23 am
by sampip
My first vehicle (no prizes for guessing what it is

). Yes, I know the treads look a mess but that
should (I'm hoping) go away when I give it a texture. I got it from
this picture and also off EAW. It ain't that great, but it's not terrible either.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 10:28 pm
by FragMe!
@ sampip Pretty good for a first vehicle. You way want to play with making the tread out of one piece of geometry though, it will work better with moving tread textures.
Okay so this is the last one I will torment you with for a while, at least until I get more animations and better texture job.
It now has a cheap front leg anim move, weapons, collisions*, sounds and a real tendancy to crush anything it walks on
*was having a real problem with collision prims (actually any collision) showing up, ended up having to replace the dummy_root null. Totally wierd and I don't know why. Maybe it was on a model export/import thing as I got an error about dummy_root being a model or something like that on one msh export and that is when I changed it.
I just mention this just in case others are having fun with collisions
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 10:41 pm
by Grev
FragMe! wrote:@Forcemaster those are truely nice ships, will take 5 minutes to fly from end to end if to real scale but they are nice. I always thought it would be fun to have ships like that pilotable (scaled down of course) and just have a spawn point where they enter them. Big space battle, lots of fun.
Also it is animated (or will be) if you look at the other xfire vid it is animated but the legs weren't.
@Sky nice mushrooms, as someone who has made oversized flora (Big flowers for Dan's map) I think they are great.
And now, first in game look at the ATAP, it is not perfect, it has a stutter, and only has the walk left to right and right to left anims for now. Also will probably make it go faster, but for those that have seen other attempts (anyone remember Robbie

) this one is walking correctly not the sped up animation Robbie had. Well I am excited at least.

Wow, the walker looks good, but also, around the middle of the vid, you've got the scooter/buggy-esque thing driving by with the lights: WOW.