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Re: Marvel4's BF1 Conversion Pack

Posted: Tue Sep 21, 2010 11:51 am
by Marvel4
Then you should play it again, the lighting, sky, ground textures and fountains are completely different.

Image

Re: Marvel4's BF1 Conversion Pack

Posted: Wed Sep 22, 2010 10:56 pm
by Press_Tilty
Did Hoth ever get converted?

Re: Marvel4's BF1 Conversion Pack

Posted: Thu Sep 23, 2010 8:42 am
by Marvel4
No, I didn't convert it, because it looks the almost exactly the same (except the additional tunnel).

Re: Marvel4's BF1 Conversion Pack

Posted: Thu Sep 23, 2010 6:00 pm
by Press_Tilty
Marvel4 wrote:No, I didn't convert it, because it looks the almost exactly the same (except the additional tunnel).
Oh it did? I couldn't remember what it looked like.

Re: Marvel4's BF1 Conversion Pack

Posted: Fri Sep 24, 2010 8:38 pm
by acryptozoo
Press_Tilty wrote:
Marvel4 wrote:No, I didn't convert it, because it looks the almost exactly the same (except the additional tunnel).
Oh it did? I couldn't remember what it looked like.
cant you play in the tunnel system in CTF ?

Re: Marvel4's BF1 Conversion Pack

Posted: Fri Sep 24, 2010 8:41 pm
by Press_Tilty
Where'd you get that image Marvel? Jw.

Re: Marvel4's BF1 Conversion Pack

Posted: Fri Sep 24, 2010 8:45 pm
by acryptozoo
Press_Tilty wrote:Where'd you get that image Marvel? Jw.
google images probably?

Re: Marvel4's BF1 Conversion Pack

Posted: Sat Sep 25, 2010 1:22 am
by AQT
acryptozoo wrote:cant you play in the tunnel system in CTF ?
That's a different tunnel system. The original, complete with a small cavern and bridges, led from the shield generator to the "outpost" CP, the one that can be seen directly across from the Empire's main starting CP.

Re: Marvel4's BF1 Conversion Pack

Posted: Sun Sep 26, 2010 12:21 am
by inky
^I wonder why Pandemic cut that tunnel. It would be a quick escape from snowspeeders. :funny2:

Re: Marvel4's BF1 Conversion Pack

Posted: Sun Sep 26, 2010 4:55 am
by Lagomorphia
Because they used the assets (the bridge room that was the main part) in their extended Echo Base.

Re: Marvel4's BF1 Conversion Pack

Posted: Sun Sep 26, 2010 10:33 am
by inky
I know they used those assets, but why did they have to cut that tunnel?

Re: Marvel4's BF1 Conversion Pack

Posted: Sun Sep 26, 2010 1:26 pm
by Marvel4
inky wrote:I know they used those assets, but why did they have to cut that tunnel?
Probably because it is not needed. Going through the tunnel takes longer than going over the hill.

UPDATE: Further improved the ceiling lights in Rhen Var: Citadel. I want to upload the version 1.1 of my pack to SWBF Files, so please report any bugs before (like transparency problems, missing sounds).

Re: Marvel4's BF1 Conversion Pack

Posted: Sun Oct 10, 2010 8:39 am
by modmaster13
Hi again!

I have a bug on Rhen Var: Harbor, in the ice caves, where the command post is, you forgot to add a rain shadow.

Please Fix This. :cpu:

Re: Marvel4's BF1 Conversion Pack

Posted: Wed Nov 07, 2012 5:45 am
by Marvel4
Actually, Pandemic forgot it. :wink:
But maybe they did this on purpose because it looks like there's a cleft in the corner of the ceiling.

Re: Marvel4's BF1 Conversion Pack

Posted: Thu Nov 22, 2012 7:04 pm
by Glitch25
Have you ever considered releasing the final assets for the map conversions?

Re: Marvel4's BF1 Conversion Pack

Posted: Tue Dec 18, 2012 9:41 am
by yukisuna
Awww, i wish i hadnt uninstalled Battlefront 2 so long ago :( i allways loved the old maps, some of them worked even better with BF2 than with the game they originate from.

Re: Marvel4's BF1 Conversion Pack

Posted: Sun Dec 30, 2012 2:57 pm
by EliteJay
Marvel, you should make a really cool mod! I love your magna guard model to, Do you have the assets released anywhere?

Re: Marvel4's BF1 Conversion Pack

Posted: Fri Apr 05, 2013 10:06 pm
by kitfisto15678
I love these conversions! Everything from the lighting to the textures is correct! (unlike other conversions).

I also like Kit Fisto (as you might have guessed). He's super fun to play as. Great conversions. I like your work! I might try out your era mod...