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Mos Venur W.I.P. - NEW SCREENSHOTS
Posted: Mon Jun 19, 2006 11:47 am
by Captain_Mazda
RE: Mos Venur - secret is out
Posted: Mon Jun 19, 2006 11:50 am
by Talibanman
with those LAAT/s i smell black hawk down

great work man! will you use any new skins in this map?
RE: Mos Venur - secret is out
Posted: Mon Jun 19, 2006 11:50 am
by Captain_Mazda
The quality is a bit low for the screenshots due to having to save them in JPG format.
I'd just like to mention that CP1 (Loading Dock 1) is used as a separate duel arena in Hero Assault.
Re: RE: Mos Venur - secret is out
Posted: Mon Jun 19, 2006 11:52 am
by Captain_Mazda
Talibanman wrote:with those LAAT/s i smell black hawk down

great work man! will you use any new skins in this map?
I'll either ask around for skins or just make my own once the map is fully finished. There will be no beta release - once it is released, it will be final and will have been fully tested to ensure there isn't a single bug or glitch. This means I'll even work on having all vehicle sounds working.
Posted: Mon Jun 19, 2006 11:54 am
by Talibanman
I'll either ask around for skins or just make my own once the map is fully finished. There will be no beta release - once it is released, it will be final and will have been fully tested to ensure there isn't a single bug or glitch. This means I'll even work on having all vehicle sounds working.
I guess i could probably make some, if needed

Posted: Mon Jun 19, 2006 12:21 pm
by Captain_Mazda
I guess I would probably like that
lol, I'd like that very much, thank you my man.
Posted: Mon Jun 19, 2006 1:34 pm
by timusafa
heh, looks GREAT Mazda!

Posted: Mon Jun 19, 2006 8:05 pm
by AlPhA29
Mazda, though this is a nice map what about your anor city and your saleucami map?are they gonna be on hold forever?

Posted: Mon Jun 19, 2006 8:17 pm
by Kyross
Interesting, but I can't get over the distance sky settings. The blue/grey tint it gets isn't very Tattooine-ish at all.
Posted: Mon Jun 19, 2006 9:12 pm
by yoyam
Kyross wrote:Interesting, but I can't get over the distance sky settings. The blue/grey tint it gets isn't very Tattooine-ish at all.
haha it looks like an ice world, maybe its the north pole of Tattooine?

Posted: Tue Jun 20, 2006 12:10 am
by Protector_Pulch
Looks nicer than nice.
What kind of Laats are included ?
The sealing fast Space version, or the BF1 helicopter version, or the BF2 /i Variant with not-closing small doors ?
Re: RE: Mos Venur - secret is out
Posted: Tue Jun 20, 2006 2:28 am
by JabbaLovesLava
Captain_Mazda wrote:Talibanman wrote:with those LAAT/s i smell black hawk down

great work man! will you use any new skins in this map?
I'll either ask around for skins or just make my own once the map is fully finished. There will be no beta release - once it is released, it will be final and will have been fully tested to ensure there isn't a single bug or glitch. This means I'll even work on having all vehicle sounds working.
If you need skins I could lend a hand as well. Just PM your request(s) and I'll do them or not, depending on my mood

. I'll respond to you tho

RE: Re: RE: Mos Venur - secret is out
Posted: Tue Jun 20, 2006 3:16 am
by General_Grievous_4
what about your anor city and your saleucami map?are they gonna be on hold forever?
Yeah i too would like to know if you intend to update those maps. Btw great work on this new one, sounds promising.
RE: Re: RE: Mos Venur - secret is out
Posted: Tue Jun 20, 2006 7:29 am
by yankeefan05
nice pics. Looks like u got a beeter computer or it started to work better.
RE: Re: RE: Mos Venur - secret is out
Posted: Tue Jun 20, 2006 11:19 am
by ex2100
is there a chance you can put plo koon in it
Re: RE: Re: RE: Mos Venur - secret is out
Posted: Tue Jun 20, 2006 11:51 am
by Captain_Mazda
General_Grievous_4 wrote:
what about your anor city and your saleucami map?are they gonna be on hold forever?
Yeah i too would like to know if you intend to update those maps. Btw great work on this new one, sounds promising.
I understand how you feel but since they're both completely finished but crash upon loading, I felt a new project was sufficient to help me think a bit better. After Mos Venur is deployed, so will Saleucami and Anor City. You may see all 3 complete maps in the same week
moncalamaridestroyer wrote:nice pics. Looks like u got a beeter computer or it started to work better.
Yes, I had to buy a new motherboard and processor over a week ago. With the new RAM, dual-core processor, 775LGA socket mobo, and GeForce 6600GT, I still had forgotten to turn up anti-alias. I'll get some newer pictures in soon, the map looks much improved now.
Posted: Tue Jun 20, 2006 3:15 pm
by Guest
Nice map, Mazda.
If I were you, I would ask any XSI-modellers to design a huge tower instead
of placing three double-layered buildings on top of each other..
Creating one single tower model will reduce the polycount and be much, much nicer.
Also, it's easier to rotate and place..

Placing three of the same buildings on top of each other just looks a bit strange to me, really.
Perhaps, if I have the time next week, I could model you a tower of that approximate size
and send it to you. Just PM me your email-adress.
If I made one, I could make two versions: one the height of 3 such buildings
and the other at the height of two.
Further, I could make the top flat, and design an additional Dome to place on top of it.
Hmm, actually I could have use for such a model myself, so I'm probably going to start modelling on it soon.
Posted: Wed Jun 21, 2006 12:50 am
by Captain_Mazda
Sounds good Elerion. I'll see what you get done

Posted: Wed Jun 21, 2006 2:44 pm
by Captain_Mazda
Soon the screenies on the first page shall disappear and be replaced by updated, high-quality ones

Posted: Wed Jun 21, 2006 2:46 pm
by ARC_Trooper
Yay!
Might want to add XL mode
