I don't know if it's okay for me to bump the topic like this (usually frowned upon but I wanted to give my feedback).
I played the map pack. I played it because your trailer was really cool and seeing some of your WIP photos looked really nice.
I think this pack has some really great potential, but it's not quite there yet in terms of polish and playability. For instance, I love the idea of a bigger capital ship interior! But I got completely lost inside yours and it took me over 5 minutes to figure out just how to get where I needed to go. The same thing happened on Geonosis. I love the idea of a big interior base (and a cortosis mine, very awesome!) but even if I followed the other units I still couldn't get to where I needed to be.
Also, as others have mentioned it's pretty easy to just stand around and let the AI win the battle for you. On the Kashyyyk ground map I literally just ran around and probably killed about a dozen droids but the objectives kept getting completed anyway.

The maps also suffered from having too many class options. I know different people have different views on this topic but I think having 10 classes is just too much (I know you didn't do that on all of the maps, but some of them).
Otherwise I thought it was a charming map pack and like I said above, it has a ton of potential. Your story ideas are fantastic and I liked the scope of each mission. I felt like I was part of a bigger war, not just some tiny battle in the middle of nowhere. That was definitely really fun. Maybe scale some of the gameplay stuff back a little bit so that players can focus on having fun with the sheer awesomeness of your story.
