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Change FoV?
Posted: Sat Jul 07, 2012 1:56 pm
by deagle
hi,
since I'm pretty new in modding swbf2 this newbie question; how do I edit the fov in swbf2? I already tried hex editing the all, rep, cis and imp.lvl and change all values for the thirdpersonfov from 65 to 120 but it doesn't seem to affect the game in any way.
can somebody help?
thanks in advance
-mark <-No signatures please. -Staff
Re: change FoV
Posted: Sat Jul 07, 2012 1:58 pm
by THEWULFMAN
I'm not sure. I know it can be done with the Fake Console, so it is possible. Hmm, I'll look into this.
This isn't a newbie question either by the way.
Re: change FoV
Posted: Sat Jul 07, 2012 3:19 pm
by Marth8880
Are you looking to do this via modding or real-time in-game? If the former, the ThirdPersonFOV/FirstPersonFOV settings are in
com_inf_default.odf. If the latter, you can use FakeConsole's Lua console to inject a SetClassProperty function, though I'm not entirely sure that that function works under Init as I've never tried it myself, but I'd say it's worth a shot. If you do try it, you'd type this into the Lua console:
Code: Select all
SetClassProperty("com_inf_default", "ThirdPersonFOV", "60")
You would obviously change 60 to something else, but you'll figure it out.
Re: Change FoV?
Posted: Thu Jul 12, 2012 11:19 am
by deagle
Hi,
thanks for your reply. The 2nd way didn't worked, how do I edit the com_inf_default? I searched on how to edit shipped sides in swbf2 but didn't find anything :/
thanks in advance, mark
Re: Change FoV?
Posted: Thu Jul 12, 2012 12:11 pm
by Tears2Roses
com_inf_default is an ODF located in data_ABC/common/odf's. Im guessing you would want to edit these lines
which are right at the bottom. you would need to make an
Ingame.lvl Here is what you would put in your ingame.req
Code: Select all
ucft
{
REQN
{
"class"
"com_inf_default"
}
}
This should work. If not, let us know.