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Re: Battlefront Republic Commando [continued]
Posted: Mon Sep 29, 2014 8:01 pm
by PRECISION
May I ask why? Mot commandos do carry at least 2 parts for it
Re: Battlefront Republic Commando [continued]
Posted: Mon Sep 29, 2014 8:47 pm
by Marth8880
Probably to add diversity to the units. :p
Re: Battlefront Republic Commando [continued]
Posted: Mon Sep 29, 2014 8:52 pm
by PRECISION
That's what I was thinking

Re: Battlefront Republic Commando [continued]
Posted: Mon Sep 29, 2014 9:06 pm
by commanderawesome
Lemme re-phrase that: The rifleman unit has the DC-17m and all of it's attachments (I think), but the others have different weapons. Otherwise it would be a very boring mod.
Re: Battlefront Republic Commando [continued]
Posted: Mon Sep 29, 2014 9:17 pm
by PRECISION
Then what is the point of the others if on carries it all? Just going off of what was said earlier
Re: Battlefront Republic Commando [continued]
Posted: Tue Sep 30, 2014 3:41 am
by Anakin
PRECISION wrote:Im curious to know, does every commando have the full DC-17m?
commanderawesome wrote:No. Every commando class has a different set of weapons.
He is right.
Marth8880 wrote:Probably to add diversity to the units. :p
That's the reason
PRECISION wrote:Then what is the point of the others if on carries it all? Just going off of what was said earlier
All units have a different set of weapons. But they all have the dc 15 and the vibro attack. Of cause there is one unit with th whole dc set.
But the sniper, roketeer, rifleman have more ammo than the unit with the wuole dc set. I thought thos would give you a reason to take the sniper or rifleman or roketeer, even when you unlocked the last trooper with all dc weapons.
Maybe we can come back to this question.
Anakin wrote:I need your help.
You Know i have these two weapons:
What do you think would be the best effect and sound??
I wanted to take and laserbold with the sonic circles around it, but it'S for some reason not possible to open the stock effect in the particle editor. So what do you think about the stock Imperial Commander Sonic weapon effect?? Would this fit to that weapons??
About the sound i realy have no idea. Maybe you know what sound i can take. (the rifle has fast fire when you hold the button, so the stock geo sonic sound doesn't sound good)
Re: Battlefront Republic Commando [continued]
Posted: Wed Oct 01, 2014 11:59 am
by major0spidey
but that's true in the game,I mean anyone can take snipe position right?
Re: Battlefront Republic Commando [continued]
Posted: Fri Oct 03, 2014 8:13 pm
by Generalfacu
Can't wait. I need to play this mod.
Re: Battlefront Republic Commando [continued]
Posted: Sat Oct 04, 2014 1:10 am
by Kingpin
major0spidey wrote:but that's true in the game,I mean anyone can take snipe position right?
Well, in the game, the other three have all the attachments for the DC-17s, which is why you could put, say, Scorch in a sniping position and Sev in a grenade position; However, for the sake of this mod, he does not want all the units to have the exact same loadout with just a different skin. I'd much rather see new weapons that a commando
could have, like the Jetpack, flame grenades, and so on.
Re: Battlefront Republic Commando [continued]
Posted: Sat Oct 04, 2014 1:50 am
by major0spidey
you want a Jet commando? that means disabling the shield,I mean isn't the shield bar the same jetpack meter,which means both power-ups can't be put together
for the weapons,I think you should put a special weapon for every class,and a special or hero class with all weapons...and maybe a class with a wookie bazooka or something of the pick-ups
Re: Battlefront Republic Commando [continued]
Posted: Sat Oct 04, 2014 5:06 am
by Anakin
Sorry but i will not make a whole new mod and start from 0 because some member have their own ideas

The shild and jetpack work fine together. Only problem is that the bar that displayes the shild is the same as the one that displayes the fuel of the jetpack. That means you can only see the shild health and not the jetpack fuel.
Re: Battlefront Republic Commando [continued]
Posted: Sat Oct 04, 2014 6:20 am
by major0spidey
that makes sense...but how is changing the weapons starting from scratch...all you need is to change the weapons,it would make more sense to me if you refused because you didn't like the idea,anyway you did add a wookie bazooka right?
Re: Battlefront Republic Commando [continued]
Posted: Sat Oct 04, 2014 8:54 am
by Anakin
No there is no wookie bazooka. And no i will not change the weapons again. Sorry but i really want to get this mod finished. I wait for Nedarb finishing the Geonosians. After they are finished i'll finish the weapon things (effect/sound) and that's it.
There was an Wookie bowcast WIP, but i think we didn't used it.
But i thought of an Imperial Commando mod with all this great Alliance units i saw in the show cast thread (this green rodian). Combinated with the Kota miliz and for the heros Galen Marek as Jedi and for the Imperials Darth Starkiller. Of cause with different Weapons than the republic use (the wookie bowcaster and bazooke would be a part of these new weapons).
But i'm not sure if or when i start this.
For all those of you who cannot wait for the release here is a list of the weapons:
Re: Battlefront Republic Commando [continued]
Posted: Sun Oct 05, 2014 11:42 am
by Generalfacu
Smoke grenades for the sniper, nice one

EDIT: I know it may be a bit late but, it would be a nice detail if the recon droid was replaced with the Scavenger droid.
Re: Battlefront Republic Commando [continued]
Posted: Sun Oct 05, 2014 1:24 pm
by Anakin
I'm prety sure there is no recon deoid for the cis
Re: Battlefront Republic Commando [continued]
Posted: Mon Oct 06, 2014 2:51 am
by major0spidey
well suggestions are suggestions,but if there is no bazooka then there are no vehicles?
Re: Battlefront Republic Commando [continued]
Posted: Mon Oct 06, 2014 4:43 am
by Anakin
There are the stock vehicles on the most maps, and some customs on hoth.
The cis has the cis bazooka and the rc have the dc17aa, turrets, or they can take vehicles, too to destroy the enemy's vehicles.
==EDIT==
Here is the link from nedarb with the latest pics of the geonosians
Nedarb7 wrote:A little bit of info regarding the
dropbox folder. All older images are now stored in the subfolder "older_builds" and newer ones are labelled "NEW_*" in the parent folder. Also, to give you an idea of what the new images are, the red lined areas are spots I already UVed. In other words I currently uved half the legs, the full torso, and part of the arms.
Re: Battlefront Republic Commando [continued]
Posted: Fri Nov 21, 2014 9:07 pm
by Nedarb7
Just so everyone knows, that folder won't be updated anymore.
Hope you don't mind that I post this Anakin.
Re: Battlefront Republic Commando [continued]
Posted: Fri Nov 21, 2014 9:34 pm
by jedimoose32
That is terrifying, and awesome!
Re: Battlefront Republic Commando [continued]
Posted: Sat Nov 22, 2014 12:48 am
by AQT
Incredible job on that elite, Nedarb!
