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Turret/vehicle aimer rotation? [Solved]

Posted: Sun Nov 28, 2010 10:47 am
by skelltor
How do I get a turret or vehicle aimer to be able to rotate different degrees and look up and down more/less?
I have looked in vehicle odfs but can't figure out what to change.
I have played around with these odf properties .
AimerYawLimits = "-1.0 1.0"
AimerPitchLimits = "-1.0 1.0"

But they don't seem to do anything help please. :D

Re: turret/vehicle aimer rotation?

Posted: Sun Nov 28, 2010 10:57 am
by DarthD.U.C.K.
try these parameters:

Code: Select all

PitchLimits             = "-180 5"
YawLimits           	= "-150 150"
it might habppen that if you set the rotationarea too small the turret may not rotate anymore

Re: turret/vehicle aimer rotation?

Posted: Sun Nov 28, 2010 11:02 am
by skelltor
ok thx what is the difference from -150 to 150 is that how many degrees it can turn in left or right/ up and down? and do they add together so all in all it can turn 300 degrees around?

Re: turret/vehicle aimer rotation?

Posted: Sun Nov 28, 2010 11:18 am
by DarthD.U.C.K.
yes, exactly. they add together. ifi remeber right the negative value of pitch was up and the positive down

Re: turret/vehicle aimer rotation?

Posted: Sun Nov 28, 2010 11:21 am
by skelltor
thanks :) i will play with those