Hello guys, hope all is going well. Anyway I am having an issue persisting with the floating icon fix. It will display the majority of the weapons in the right place, but will still have a floating icon present. It is quite annoying and this doesnt seem to be a problem when applied to the imperial side. Here is how my extreweaponshud.hud looks like. Any help would be most appreciated.
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Code:
ViewPort("Transforms")
{
EventNameFilter("player%")
// First Weapons Section
TransformNameMesh("player1weapon1")
// add msh names of first weapons here and remove unused lines
{
NameMesh("all_weap_inf_misslelauncher", "com_inv_mesh")
NameMesh("all_weap_inf_repairkit", "com_inv_mesh")
NameMesh("all_weap_inf_dl44", "com_inv_mesh")
NameMesh("all_weap_inf_A280", "com_inv_mesh")
NameMesh("delta20", "com_inv_mesh")
NameMesh("acp_array_gun", "com_inv_mesh")
EventInput("player1.weapon1.change")
EventOutput("player1.weapon1.mesh")
}
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
//change position, rotation and scale of first weapon here, remove unused lines
MeshInfo("all_weap_inf_dl44")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("all_weap_inf_A280")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("delta20")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("acp_array_gun")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("all_weap_inf_misslelauncher")
{
Position(-0.204363, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
}
MeshInfo("all_weap_inf_repairkit")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
}
}
}
// Second Weapons Section
TransformNameMesh("player1weapon2")
// add names of second weapons here
{
NameMesh("weap_inf_detonator_arranged", "com_inv_mesh")
EventInput("player1.weapon2.change")
EventOutput("player1.weapon2.mesh")
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon2mesh")
{
EventMesh("player1.weapon2.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
// adjust position, rotation and scale of second weapon here
MeshInfo("weap_inf_detonator_arranged")
{
Position(-0.274201, 0.284023, 15.000000, "Viewport")
Rotation(0.000000, 0.000000, 359.999695)
Scale(1.750000, 1.750000, 1.750000)
}
}
}
}
ViewPort("Transforms")
{
EventNameFilter("player%")
// First Weapons Section
TransformNameMesh("player1weapon1")
// add msh names of first weapons here and remove unused lines
{
NameMesh("all_weap_inf_misslelauncher", "com_inv_mesh")
NameMesh("all_weap_inf_repairkit", "com_inv_mesh")
NameMesh("all_weap_inf_dl44", "com_inv_mesh")
NameMesh("all_weap_inf_A280", "com_inv_mesh")
NameMesh("delta20", "com_inv_mesh")
NameMesh("acp_array_gun", "com_inv_mesh")
EventInput("player1.weapon1.change")
EventOutput("player1.weapon1.mesh")
}
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
//change position, rotation and scale of first weapon here, remove unused lines
MeshInfo("all_weap_inf_dl44")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("all_weap_inf_A280")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("delta20")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("acp_array_gun")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("all_weap_inf_misslelauncher")
{
Position(-0.204363, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
}
MeshInfo("all_weap_inf_repairkit")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
}
}
}
// Second Weapons Section
TransformNameMesh("player1weapon2")
// add names of second weapons here
{
NameMesh("weap_inf_detonator_arranged", "com_inv_mesh")
EventInput("player1.weapon2.change")
EventOutput("player1.weapon2.mesh")
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon2mesh")
{
EventMesh("player1.weapon2.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
// adjust position, rotation and scale of second weapon here
MeshInfo("weap_inf_detonator_arranged")
{
Position(-0.274201, 0.284023, 15.000000, "Viewport")
Rotation(0.000000, 0.000000, 359.999695)
Scale(1.750000, 1.750000, 1.750000)
}
}
}
}




