Unit Issue
Moderator: Moderators
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
Unit Issue
I'm having some trouble with a few of my units. The ep2 rifleman in particular. I have given the ep2 sniper and rifleman the same mesh and skin, and the sniper works fine, I tested him in Geonosis: Hunt. But the rifleman crashes the game. It's not the default rifleman, because the ep3 rifleman works fine, it's just the ep2 one, and I don't think it could be the mesh because of what I said above. I have no clue what's wrong, and so no clue how to fix this. Also, my jettrooper isn't working, again, I don't really know what's wrong.
Could someone please help me with this?
This is the only thing that's keeping me from releasing my Republic Side mod, as soon as this is fixed, I will release it.
Could someone please help me with this?
This is the only thing that's keeping me from releasing my Republic Side mod, as soon as this is fixed, I will release it.
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
No. You need the cd version. I have the DVD version and I thought I was screwed but luckily my friend was selling his cd version cheap so I bought it.
There is one way though. Zetard made a tut for DVD owners. I don't know where the link is I'll look for it for you.
Or you could go out and buy the CD version.
There is one way though. Zetard made a tut for DVD owners. I don't know where the link is I'll look for it for you.
Or you could go out and buy the CD version.
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
This is the second time that the game has been bought in my house. The first one was a cd version, but my brother busted the disk, and all we could find was this one.
Edit: I just noticed something a second before the game crashed. The jettrooper, in the unit selection screen, doesn't have the emp launcher in his weapon list. I don't know why, could it possibly be due to an error that occured during the munging, even though no error showed up?
Edit: I just noticed something a second before the game crashed. The jettrooper, in the unit selection screen, doesn't have the emp launcher in his weapon list. I don't know why, could it possibly be due to an error that occured during the munging, even though no error showed up?
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
Is there a download link to a dvd compatible version of the patch, one that works for the U.S. version of the game? It won't really help with getting the side to work, but it would be nice to play some of my fav maps again.
And I found out that it's the emp launcher, so I'm removing it from the side temporarily until I get it working again. But as for the troublesome rifleman, I still have no idea. It's not the mesh, because I changed it to use a different mesh, one that I know for sure works, and it's not the default rifleman, because the ep3 one works fine. I have the +123 mod, and so I tested the rifleman on Jabba's Palace: CW Assault, since he's the only clone there, and it crashed. So I have no idea what's wrong with him. But I'm not one to quit, and I will continue to work on the problem until I get it fixed, or come up with an alternative unit. In the meantime however, unless I state differently when I release it, the ep2 rifleman will not be playable.
I just cleaned the file, and will remunge it sometime in the next few days. I'll post the pc_mungelog here, and hopefully you guys can tell me what's wrong.
In the meantime, I created a gun, I call it the medicgun. I wanted it to be something like the fusion cutter, except insted of repairing buildings and vehicles, it does the person and animal class instead. All I did was take the fusion cutter, and change some of the values, but it doesn't work.
Here is what the odf says:
And anothere question that I have: what would make a units first person view disappear? I don't have any first person view on the engineer, none of his weapons or his arms show up, except in third person. I know it's a glitch, because other units have some of the same primary weapons as he does, and those appear fine. But how could I fix this glitch?
There's no end to the questions a modder can have...
And I found out that it's the emp launcher, so I'm removing it from the side temporarily until I get it working again. But as for the troublesome rifleman, I still have no idea. It's not the mesh, because I changed it to use a different mesh, one that I know for sure works, and it's not the default rifleman, because the ep3 one works fine. I have the +123 mod, and so I tested the rifleman on Jabba's Palace: CW Assault, since he's the only clone there, and it crashed. So I have no idea what's wrong with him. But I'm not one to quit, and I will continue to work on the problem until I get it fixed, or come up with an alternative unit. In the meantime however, unless I state differently when I release it, the ep2 rifleman will not be playable.
I just cleaned the file, and will remunge it sometime in the next few days. I'll post the pc_mungelog here, and hopefully you guys can tell me what's wrong.
In the meantime, I created a gun, I call it the medicgun. I wanted it to be something like the fusion cutter, except insted of repairing buildings and vehicles, it does the person and animal class instead. All I did was take the fusion cutter, and change some of the values, but it doesn't work.
Here is what the odf says:
I'm not sure what I would need to do for this, since among all the weapons and things that I've tampered with, the fusion cutter is the only one that I haven't even looked in before.[WeaponClass]
ClassLabel = "cannon"
GeometryName = "rep_weap_inf_medkit.msh"
[Properties]
GeometryName = "rep_weap_inf_medkit"
HighResGeometry = "rep_weap_inf_medkit"
HUDTag = "rep_weap_inf_medkit"
ScoreForMedalsType = 3
MuzzleFlashEffect = "com_sfx_fireflies"
Discharge = "small_smoke_effect"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.16"
HeatThreshold = "0.7"
AnimationBank = "rifle"
FirePointName = "hp_fire"
ShotDelay = 0.5
TriggerSingle = "0"
HeatPerShot = "0.060"
TargetEnemy = "0"
TargetNeutral = "0"
TargetFriendly = "1"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"
TargetMine = "0"
LockOnRange = 4.0
LockOnAngle = 90.0
VehicleHealth = 0
BuildingHealth = 0
BuildingBuild = 0
BuildingRebuild = 0
PersonHealth = 25
AnimalHealth = 15
DroidHealth = 0
MineHealth = 0
//*****************************************************
//******************** SOUND ************************
//*****************************************************
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
And anothere question that I have: what would make a units first person view disappear? I don't have any first person view on the engineer, none of his weapons or his arms show up, except in third person. I know it's a glitch, because other units have some of the same primary weapons as he does, and those appear fine. But how could I fix this glitch?
There's no end to the questions a modder can have...
Last edited by Master Fionwë on Wed Jun 13, 2007 4:22 pm, edited 1 time in total.
- [RDH]Zerted
- Gametoast Staff

- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
