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Munge errors [Solved]

Posted: Sat Apr 12, 2008 6:06 pm
by elfie
Alright I have a serious issue here. I munged my map and got this in my munge log.

Code: Select all

ERROR[PC_texturemunge msh\jed_inf_sith02.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\jed_inf_sith02.tga]:Targa type 10 not currently supported.
 [continuing]
   2 Errors    0 Warnings

ERROR[levelpack SIT.req]:munged\pc\sit.config is not a binary UCF file!ERROR[levelpack SIT.req]:munged\pc\sit.config is not a binary UCF file! [continuing]
   2 Errors    0 Warnings
no crash in the map though. This is not a side problem. I go to select a unit and then the cps do not appear on the map before you spawn so I am unable to spawn into battle. here is my sky file which is the only thing i edited in my world1 folder.
Hidden/Spoiler:
[code]SkyInfo()
{
Enable(1);

FogColor(203,201,203);
FogRange(100.0, 1000.000000);

PS2()
{
NearSceneRange(0.5, 200.000000, 270.000000);
NearSplitScreenRange(1.000000, 140.000000, 200.000000);
FarSceneRange(800.000000);
}
PC()
{
NearSceneRange(90.0, 250.0, 120.0, 300.0);
FarSceneRange(400.000000, 1400.0);
}
XBOX()
{
NearSceneRange(0.5, 200.000000, 270.000000);
NearSplitScreenRange(1.000000, 200.000000, 270.000000);
FarSceneRange(800.000000);
}
}

DomeInfo()
{
Texture("SKY_Hoth.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);

PC()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
XBOX()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}

DomeModel()
{
Geometry("hoth_sky_dome");
}
DomeModel()
{
Geometry("hoth_mountain");
Offset(80.0);
MovementScale(0.995);
}
PS2()
{
DomeModel()
{
Geometry("hoth_mountain_2");
Offset(70.0);
MovementScale(0.995);
}
}
DomeModel()
{
Geometry("hoth_cannon");
Offset(28.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("hoth");
PatchResolution(6);
}
}[/code]

Re: PLZ help!!

Posted: Sat Apr 12, 2008 6:41 pm
by trainmaster611
Show us your BF2Log.

Re: PLZ help!!

Posted: Sat Apr 12, 2008 6:49 pm
by ryukaji
I had this error when I used a certain image editing progam and I guess the game didnt like the .tga is saved so I had to use another progam

Re: PLZ help!!

Posted: Sat Apr 12, 2008 8:52 pm
by elfie
Nvm it is fixed. Huzah! However now I have another question. Is it possible to have two of the same sides fight eachother in the same era. Because I wanted to do sith v. Jedi using the jed side to set up both teams in the lua. Could i do that or would it require a new side?

Re: PLZ help!!

Posted: Sat Apr 12, 2008 9:15 pm
by ryukaji
You mean load only the JED side but have jedi vs sith? Yes you can do that.
Just because 2 units are loaded from the same side folder, that doesnt determine their side, the lua does. I have a side for heroes for both sides the alliance and imperials

Re: PLZ help!!

Posted: Sat Apr 12, 2008 10:39 pm
by cloneknight
ya hes right, i load geonoasians and acklay from the geo. side and i can have them fight each other.

Re: PLZ help!!

Posted: Sun Apr 13, 2008 8:18 am
by elfie
i load geonoasians and acklay from the geo. side and i can have them fight each other.

good point. I never thought of that before. Thanks for all the help guys!