Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Rockwind

Post by Rockwind »

I SO CAN'T WAIT FOR THIS MAP. Destructable capital ships sound the best though. That would be so great. I would like then to collide into each other or something or is that too hard?
stealth#a$$a$in{bf2}

Post by stealth#a$$a$in{bf2} »

Welcome to GT Rockwind....enjoy your stay.
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Post by yankeefan05 »

xwingguy wrote:That's wookieepedia for ya.
Off-Topic: Another 1 who likes wookiepedia. "Thats 2". These wookies must be really smart. lol.
Tohron

Post by Tohron »

About the TIE fighters/TIE interceptors - have you ever considered reducing their HP and making them more agile to compensate? TIE bombers have decent armoring (over 3 times as much as a TIE fighter) but the other two fighters tended to get shot down with only one hit.
Rockwind

Post by Rockwind »

Oh yeah cause in the movies tie fighters die easy but they attack in HUGE numbers. Oh and could u make it so the x wings and stuff fly in formation instead of them flying around like they don't know how to fly.
xwingguy

Post by xwingguy »

There's some Squadron Formation in the programming but I'm not sure why it never happens in the game.

SquadronFormation = "Box-form" //x wing

SquadronFormation = "Line-Form" //y wing

SquadronFormation = "Tri-form" //tie fighter
SquadronFormation = "Box-form" //tie fighter
Rockwind

Post by Rockwind »

Hmmm intresting. U should try it out in the map
xwingguy

Post by xwingguy »

It's already there. The Squads are coded into the fighter's odfs
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Post by Chamboozer »

maybe its the // that make it not work
xwingguy

Post by xwingguy »

.....................dude I put that in there to tell you which one it corrosponded to.

each of the lines is found in a seperate odf (except for the tie fighter which has 2.)
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Post by Chamboozer »

lol ok. Maybe the // is not the answer then...

Is there a way to make a critical system be destroyed by destroying either of 2 objects?

For example u can destroy either of 2 computers inside a ship to blow up the life support
Rockwind

Post by Rockwind »

Is possible to make the capital ships or frigates slowly move around the map?
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Post by Chamboozer »

Why don't we add some killer clowns dancing on top of big shiny balls and shooting lock-on acid ice-cream with Fallout Boy as the background music?
becuse he would have to do some major file editing, and we would have to get new models and animations, this would take a lot of time and effort. besides, clowns dont really fit in this era.
xwingguy

Post by xwingguy »

Chamboozer wrote:For example u can destroy either of 2 computers inside a ship to blow up the life support
Yes, like so:

LinkedCriticals = LinkedDestroyables:New{ objectSets = { {"InternalCriticalSystem1"}, {"InternalCriticalSystem2"}, {"ExternalCriticalSystem"}} }

LinkedCriticals:Init()


Frigates can be animated to move but capitols cannot because all the important junk (regions, spawn points, ai planning) associated with the capitols cannot move at all.
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Post by Chamboozer »

heh i just figured that out when i was testing my map didnt get back soon enough to tell ya. i have an idea about moving cap ships. we need to get one sealed non - command post capitol ship and animate it to move,
WaylandJr

Post by WaylandJr »

Don't forget that players inside wouldnt move either, they would just slide to the back of the cap ship and probally die... to make a capital ship move it would have to be moving pretty fast to even look like it is moving slowly due to the size of everything so players would probally also fall through the ships mesh into space as well. :(

EDIT: for the post above- that wont work either as the exteral critical systems ect. wouldnt move properly unless you used a skydome model of a ship (the one you see on various ground map when you look up) which are very low res.
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Post by Chamboozer »

Then dont include critical systems, or make them props
Wadi

Post by Wadi »

Chamboozer wrote:
Why don't we add some killer clowns dancing on top of big shiny balls and shooting lock-on acid ice-cream with Fallout Boy as the background music?
becuse he would have to do some major file editing, and we would have to get new models and animations, this would take a lot of time and effort. besides, clowns dont really fit in this era.

He was being sarcastic.
vaders_Legion

Post by vaders_Legion »

We Need FLYABLE FRigits it will make the map so fuckin fun i mean the frigs will even have positions
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Post by Moving_Target »

I dont completely understand your post Vaders_Legion but me and MasterSkywalker already have Frigates flyable. It's up to Xwingguy to decide if he wants to add them. Im stilling working on them. One reason Xwingguy may not add them because them may not a purpose in his map. If you want to flyable frigates here's the link
http://www.gametoast.com/index.php?name ... =5486[url]
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