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view distance

Posted: Fri Mar 21, 2008 1:29 pm
by elfie
is there any way that I could make the objects always as visible as if I was right next to them, because my buildings dissapear when i am too far away.

Re: view distance

Posted: Fri Mar 21, 2008 2:57 pm
by SBF_Dann_Boeing
This is dependable on your farscenedistance in your sky file, fog settings in your sky file, and your graphics settings for view distance in game.

Re: view distance

Posted: Fri Mar 21, 2008 3:00 pm
by elfie
so by changing farscene range from 5,000 to 50,000 objects would not be out of view.

Re: view distance

Posted: Fri Mar 21, 2008 3:00 pm
by SBF_Dann_Boeing
yes, and also if you had 0 fog, and your view distance setting in game was set to its max.

Re: view distance

Posted: Fri Mar 21, 2008 3:02 pm
by elfie
what do you mean by ingame? I thought it was all in the sky file?

Re: view distance

Posted: Fri Mar 21, 2008 3:04 pm
by SBF_Dann_Boeing
as in your in-game settings. Graphics, like screen res, texture detail, lighting, etc. Like in swbfII in Options.

Re: view distance

Posted: Fri Mar 21, 2008 3:06 pm
by elfie
ohhhhh! :yes:

Re: view distance

Posted: Tue Mar 25, 2008 5:39 pm
by elfie
I changed the settings in my sky file munged it and it made no difference in game.
here is my sky file:

Code: Select all

SkyInfo()
{
	Enable(1);
	FogColor(85,108,142,128);
	PS2()
	{
		FogRange(0, 0);
		NearSceneRange(0.5, 85.0, 100.0);
		FarSceneRange(50000.0);
		SplitOptions()
		{
			PropClusterEnable(1);
			PropClusterFadeAdj(0.6);
			PropClusterDensity(0.1);
		}
	}
	XBOX()
	{
		FogRange(-200.0, 1300.0);
		NearSceneRange(0.5, 85.0, 100.0);
		FarSceneRange(30000.0);
		NearSplitScreenRange(0.2, 110.0, 160.0);
		FarSplitScreenRange(0.0);
		SplitOptions()
		{
			FogRange(5.0, 140.0);
			PropClusterEnable(0);
		}
	}
	PC()
	{
		NearSceneRange(30.0, 160.0, 40.0, 200.0);
		FarSceneRange(5000.0, 500000.0);

		FarSceneRange(50000.0);
		FogRange(-100.0, 600.0);
	}
	
}


DomeInfo()
{
	Texture("sky_yav2");
	Angle(-90.000000);
	Ambient(255.000000, 255.000000, 255.000000);
	Filter(1);
	Threshold(150);	
	Intensity(50);

	Softness(1);
	SoftnessParam(60);

	DomeModel()
	{	
		Geometry("sky_yav2");
	}


}

Re: view distance

Posted: Tue Mar 25, 2008 8:22 pm
by FragMe!
Try putting a 0 where the 1 is in the Enable(1) right at the top of the file.

Re: view distance

Posted: Wed Mar 26, 2008 6:17 pm
by elfie
did what you suggested frag me and it did nothing. anyone have any other suggestions?

Re: view distance

Posted: Wed Mar 26, 2008 6:32 pm
by woner11
elfie wrote: PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 500000.0);

FarSceneRange(50000.0);
FogRange(-100.0, 600.0);
}
Change it to this:

Code: Select all

PC()
   {
      NearSceneRange([color=#00FF00]90.0, 250.0, 120.0, 300.0[/color]);
      FarSceneRange(5000[color=#00FF00]0[/color].0, 500000.0);

      FarSceneRange(50000.0);
      FogRange(-100.0, 600.0);
   }
The green is the change.

What has also worked for me is bumping up the near scene values. Try it and see what happens.

Re: view distance

Posted: Wed Mar 26, 2008 6:33 pm
by SBF_Dann_Boeing
Bumping up the last NearSceneDistance value will do the trick, I dunno what the other 3 values do.

Re: view distance

Posted: Wed Mar 26, 2008 6:37 pm
by woner11
Neither do I, but I always just do it. 8)

Re: view distance

Posted: Wed Mar 26, 2008 7:15 pm
by elfie
EDIT: It changed it a little (I think) but I still need it to be closer. Should I do a manual clean or something, because already this has caused me a lot of grief!