Page 1 of 1
view distance
Posted: Fri Mar 21, 2008 1:29 pm
by elfie
is there any way that I could make the objects always as visible as if I was right next to them, because my buildings dissapear when i am too far away.
Re: view distance
Posted: Fri Mar 21, 2008 2:57 pm
by SBF_Dann_Boeing
This is dependable on your farscenedistance in your sky file, fog settings in your sky file, and your graphics settings for view distance in game.
Re: view distance
Posted: Fri Mar 21, 2008 3:00 pm
by elfie
so by changing farscene range from 5,000 to 50,000 objects would not be out of view.
Re: view distance
Posted: Fri Mar 21, 2008 3:00 pm
by SBF_Dann_Boeing
yes, and also if you had 0 fog, and your view distance setting in game was set to its max.
Re: view distance
Posted: Fri Mar 21, 2008 3:02 pm
by elfie
what do you mean by ingame? I thought it was all in the sky file?
Re: view distance
Posted: Fri Mar 21, 2008 3:04 pm
by SBF_Dann_Boeing
as in your in-game settings. Graphics, like screen res, texture detail, lighting, etc. Like in swbfII in Options.
Re: view distance
Posted: Fri Mar 21, 2008 3:06 pm
by elfie
ohhhhh!

Re: view distance
Posted: Tue Mar 25, 2008 5:39 pm
by elfie
I changed the settings in my sky file munged it and it made no difference in game.
here is my sky file:
Code: Select all
SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(50000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(30000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 500000.0);
FarSceneRange(50000.0);
FogRange(-100.0, 600.0);
}
}
DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("sky_yav2");
}
}
Re: view distance
Posted: Tue Mar 25, 2008 8:22 pm
by FragMe!
Try putting a 0 where the 1 is in the Enable(1) right at the top of the file.
Re: view distance
Posted: Wed Mar 26, 2008 6:17 pm
by elfie
did what you suggested frag me and it did nothing. anyone have any other suggestions?
Re: view distance
Posted: Wed Mar 26, 2008 6:32 pm
by woner11
elfie wrote: PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 500000.0);
FarSceneRange(50000.0);
FogRange(-100.0, 600.0);
}
Change it to this:
Code: Select all
PC()
{
NearSceneRange([color=#00FF00]90.0, 250.0, 120.0, 300.0[/color]);
FarSceneRange(5000[color=#00FF00]0[/color].0, 500000.0);
FarSceneRange(50000.0);
FogRange(-100.0, 600.0);
}
The
green is the change.
What has also worked for me is bumping up the near scene values. Try it and see what happens.
Re: view distance
Posted: Wed Mar 26, 2008 6:33 pm
by SBF_Dann_Boeing
Bumping up the last NearSceneDistance value will do the trick, I dunno what the other 3 values do.
Re: view distance
Posted: Wed Mar 26, 2008 6:37 pm
by woner11
Neither do I, but I always just do it.

Re: view distance
Posted: Wed Mar 26, 2008 7:15 pm
by elfie
EDIT: It changed it a little (I think) but I still need it to be closer. Should I do a manual clean or something, because already this has caused me a lot of grief!