Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "all_hover_speeder_light BODY WEAPON1" mount node "barrel-left" not found
Message Severity: 3
.\Source\Aimer.cpp(711)
Aimer "all_hover_speeder_light BODY WEAPON1" barrel node "barrel_left" not found
Message Severity: 3
.\Source\Aimer.cpp(753)
Aimer "all_hover_speeder_light BODY WEAPON1" fire node "hp_fire_2" is not a child of aimer node
Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "(null)" mount node "gun_right" not found
Message Severity: 3
.\Source\Aimer.cpp(711)
Aimer "(null)" barrel node "barrel_right" not found
Message Severity: 3
.\Source\Aimer.cpp(753)
Aimer "(null)" fire node "hp_fire_3" is not a child of aimer node
Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "all_hover_speeder_light BODY WEAPON2" mount node "hp_missile_1" not found
Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_missile_2" not found
Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "all_hover_speeder_light TURRET1 WEAPON1" mount node "turret_body" not found
Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "(null)" mount node "turret_aimer" not found
Message Severity: 3
.\Source\Aimer.cpp(711)
Aimer "(null)" barrel node "turret_barrel" not found
Message Severity: 3
.\Source\Aimer.cpp(753)
Aimer "(null)" fire node "hp_fire_1" is not a child of aimer node
Vehicle Weapon Errors
Moderator: Moderators
-
theITfactor
- Chief Warrant Officer

- Posts: 327
- Joined: Wed Jun 28, 2006 12:56 pm
- Projects :: The Pwnfest and Games Complex
- xbox live or psn: You and I Know
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- Contact:
Vehicle Weapon Errors
I am getting these errors for fred's light speeder. They don't crash the map but I want to fix them (they might crash the map if there is a gunner, I haven't checked yet).
- Challenger33
- Lieutenant General

- Posts: 726
- Joined: Wed Aug 23, 2006 3:44 pm
- Projects :: No Mod project currently.
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- Location: Building a legion of papercraft models.
- Contact:
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Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Does it have a msh option? I know a couple of freds models are missing them, and with out them some model groups are left out when the vehicle is munged. Some of his ODFs call for the wrong names too.
This what the speeder msh option should look like
This what the speeder msh option should look like
And if you need an ODF I made one some time ago...-keep barrel_turret turret_housing turret_body barrel_right barrel-left gun_body p_vehiclesphere2 p_vehiclesphere1
-lodgroup bigmodel
-shadowOn
[GameObjectClass]
ClassLabel = "hover"
GeometryName = "all_hover_speeder_light.msh"
[Properties]
WaterEffect = "waterwake_lg"
FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
FirstPersonFOV = 52
CockpitTension = 42
WaterEffect = "waterwake_lg"
WakeEffect = "hailfire_wake"
MapTexture = "combatspeeder_icon"
HealthTexture = "HUD_combat_speeder_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
GeometryName = "all_hover_speeder_light"
//FirstPerson = "all\allcmspd;all_1st_cockpit_combatspeeder"
ExplosionName = "all_hover_combatspeeder_exp"
MaxHealth = 2000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
CollisionScale = 1.5
CollisionThreshold = 5.0
SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 10.0
LiftDamp = 3.0
Acceleration = 10
Deceleration = 2.0
Traction = 75.0
ForwardSpeed = 20.0
ReverseSpeed = 15.0
StrafeSpeed = 3.0
BoostSpeed = 30.0
BoostFOV = 65
BoostAcceleration = 15.0
EnergyBar = 50
EnergyAutoRestore = 7.5
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 0
EnergyTrickDrainDoubleTap = 0
SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0
AddSpringBody = "-1.8 1.4 1.7 2.5"
BodySpringLength = 1.0
AddSpringBody = "1.8 1.4 1.7 2.5"
BodySpringLength = 1.0
AddSpringBody = "0.0 2.4 -2.0 3.5"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 2
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5
StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3//low is slow - How quickly the bank returns to level
LevelSpring = 2.0//low is slow - the force the restores level
LevelDamp = 1.0//low is slow - the force that reduces the momentum of the rotation
PCPitchRate = "15.0"
PCSpinRate = "25.0"
PCTurnRate = "30.0"
EyePointOffset = "0.0 1.0 -2.2"
TrackCenter = "0.0 2.0 -5"
TrackOffset = "0.0 0.5 5"
TiltValue = "3.0"
AutoAimSize = 1.0
PitchLimits = "-7 25"
YawLimits = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
VehiclePosition = "common.vehicleposition.pilot"
WEAPONSECTION = 1
WeaponName = "all_weap_hover_speeder_cannon"
WeaponAmmo = "0"
AimerNodeName = "barrel-left"
AimerPitchLimits = "-25.0 90.0"
AimerYawLimits = "-25.0 15.0"
FirePointName = "hp_fire_1"
NextAimer = "-"
AimerNodeName = "barrel_right"
AimerPitchLimits = "-25.0 90.0"
AimerYawLimits = "-15.0 25.0"
FirePointName = "hp_fire_2"
//////////////////////////////////////////////////////////////
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
CockpitTension = 40
EyePointOffset = "0.0 1.0 -2.2"
TrackCenter = "0.0 2.5 -5"
TrackOffset = "0.0 0.5 2"
TiltValue = "5.0"
PitchLimits = "-25.0 20.0"
YawLimits = "-180 180"
PCPitchRate = 15.0
PCTurnRate = 20.0
TurnRate = 1.5
TurnFilter = 5.0
PitchRate = 0.5
PitchFilter = 1.0
PitchDamp = 1.0
WeaponName = "all_weap_hover_speeder_turret"
WeaponAmmo = "0"
TurretNodeName = "gun_body"
AimerNodeName = "barrel_turret"
AimerPitchLimits = "-25 20"
AimerYawLimits = "-90.0 90.0"
PilotPosition = "hp_gunner"
PilotAnimation = "drive"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
AISizeType = "MEDIUM"
MovingTurnOnly = 1
// ---------- COLLISION ---------------
VehicleCollision = "p_vehiclesphere1"
VehicleCollision = "p_vehiclesphere2"
SoldierCollision = "CollisionMesh"
SoldierCollision = "p_turret"
SoldierCollision = "p_barrel"
OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_turret"
OrdnanceCollision = "p_barrel"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_hover_rebel_attack_speeder_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 4.0 1.5"
ChunkBounciness = 0.5
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "13.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_hover_rebel_attack_speeder_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.4
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "2.00"
ChunkTrailEffect = "mediumsmoketrail"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_hover_rebel_attack_speeder_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 2.0 2.0"
ChunkSpeed = "14.0"
ChunkBounciness = 0.5
ChunkStickiness = 0.25
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "all_hover_rebel_attack_speeder_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 2.0"
ChunkSpeed = "9.0"
ChunkBounciness = 0.3
ChunkStickiness = 0.45
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke_4"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_5"
DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "vehiclesmoke"
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_2"
VOUnitType = 52
EngineSound = "speederbike_engine_parameterized"
HurtSound = ""
DeathSound = "com_weap_obj_small_exp"
VehicleCollisionSound ="com_veh_collision_sm"
TurnOnSound = ""
TurnOffSound = ""
Music = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = "0.5"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"
-
theITfactor
- Chief Warrant Officer

- Posts: 327
- Joined: Wed Jun 28, 2006 12:56 pm
- Projects :: The Pwnfest and Games Complex
- xbox live or psn: You and I Know
- Location: The Old Republic
- Contact:
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
