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Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Mon Jul 15, 2013 11:47 pm
by yuke5
Don't worry Marth, the lights flicker. Thanks for offering the help though.
@ AQT
Yeah, I guess it is kind-of strange. My line of reasoning is that the lights weren't there until the Republic decided to spruce the place up a little bit when they established an outpost.
@ Dreadnot9
I think that is a cool idea, but I can't afford to have any fighting in the water, as it would be difficult to keep confined to an area and make it look realistic at the same time. However, I can certainly take your idea and make it part of the scenery. I've been trying to make a particular part of the map look worn-down.
EDIT:

Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Tue Jul 16, 2013 6:04 am
by Locutus
Looks pretty cool!

Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Tue Jul 16, 2013 10:24 am
by Noobasaurus
It looks good, but I think you should do the same to the dock that it is on so that it blends better.
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Tue Jul 16, 2013 2:28 pm
by yuke5
Do you mean I should tilt the platform and house? I really should do that.
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Tue Jul 16, 2013 2:39 pm
by Noobasaurus
You should tilt and/or edit the model so pieces are missing or broken, similar to how you did the ruins on the platform.
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Tue Jul 16, 2013 2:46 pm
by yuke5
So, something like this? I don't know how I can make the models look too broken without editing them through XSI.
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Tue Jul 16, 2013 3:36 pm
by Noobasaurus
Yeah, that looks good, but I meant you should do it for the first picture where the house is broken.
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Thu Jul 18, 2013 11:06 pm
by AirspeedRedux
This map! It's rare that I find myself visiting GT any more just due to the myriad of real world things that occupy my time, but I've always been quite fond of the original version of this map and remember last summer following your plans to improve it. Looks like this newest version might even be the best yet. Out of curiosity, are you planning on redoing your custom clone legion?
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Thu Jul 18, 2013 11:45 pm
by yuke5
I do plan on adding custom sides to my map. I think I'll start working on them once I finish another Kashyyyk themed map.
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Wed Jul 31, 2013 12:40 pm
by kitfisto15678
This looks very promising! It reminds me of Rends Kashyyyk: Wookieeland map for SWBFI. But with a new style.
Where can I find the last version of this map? (flooded oil refinery, correct?)
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Sun Dec 08, 2013 10:49 pm
by yuke5
This is Flooded Oil Refinery 2.1.
https://docs.google.com/file/d/0B45mDQu ... edit?pli=1
I'm pretty sure I didn't re-upload the map, so I would like to thank whoever did. In the meantime, I'll reupload it to mediafire. And post a link in the release thread and here, so whoever's hosting it can delete their version and free up some space.
MediaFire link:
http://www.mediafire.com/download/4b8mb ... ry_2.1.zip
Oh, and thank you for the compliments.
EDIT:
Hey GT, I'm back (sort-of). I never really said good-bye, and I guess that's because leaving really just crept up on me. I would really just like to point out that I haven't stopped working on the map, even if I might be a little rusty by now. I will release a final version of this map. I don't know if I can promise a campaign, but I can promise custom sides (at the very least, cosmetic differences) and various era mod support.
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Mon Dec 09, 2013 11:30 pm
by KeepAmazinn
yuke5 wrote:This is Flooded Oil Refinery 2.1.
https://docs.google.com/file/d/0B45mDQu ... edit?pli=1
I'm pretty sure I didn't re-upload the map, so I would like to thank whoever did. In the meantime, I'll reupload it to mediafire. And post a link in the release thread and here, so whoever's hosting it can delete their version and free up some space.
MediaFire link:
http://www.mediafire.com/download/4b8mb ... ry_2.1.zip
Oh, and thank you for the compliments.
EDIT:
Hey GT, I'm back (sort-of). I never really said good-bye, and I guess that's because leaving really just crept up on me. I would really just like to point out that I haven't stopped working on the map, even if I might be a little rusty by now. I will release a final version of this map. I don't know if I can promise a campaign, but I can promise custom sides (at the very least, cosmetic differences) and various era mod support.
Welcome back

Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Mon Dec 16, 2013 12:50 am
by CressAlbane
More power to ya. Any chance of seeing the ill-fated campaign squad from Coruscant Rooftops here?
Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Tue Dec 17, 2013 2:31 am
by yuke5
I would like to hope so, and if I can squeeze them in, I will.
Oh, and thank you for the welcome, KeepAmazin, I appreciate it.

Re: Kashyyyk: Jungle Outpost [Reboot of a Reboot]
Posted: Mon Dec 30, 2013 5:43 pm
by KeepAmazinn
hows the progress coming on the map?
Re: Kashyyyk: Jungle Outpost [Public Beta]
Posted: Fri Feb 14, 2014 12:07 am
by yuke5
UPDATES:
I've responded to the beta feedback and fixed all the bugs mentioned, with the exception of the water texture bug. I still can't figure that out.
I have also added a minimap (I'm working on the fact that it's stretched horizontally.)
I have also added two cps to the upper levels, and the areas are trafficked more frequently.
The upper levels have also been expanded slightly.
I am currently working on adding more gamemodes to the map.
Re: Kashyyyk: Jungle Outpost [Public Beta]
Posted: Fri Feb 14, 2014 5:55 am
by Maveritchell
yuke5 wrote:UPDATES:
I've responded to the beta feedback and fixed all the bugs mentioned, with the exception of the water texture bug. I still can't figure that out.
I'd give you good odds you're using Dagobah water. Take a look in your effects/PC folder.
Re: Kashyyyk: Jungle Outpost [Update 2/13]
Posted: Fri Feb 14, 2014 7:02 am
by Anakin
minimap looks good
Cannot wait for the next beta

Re: Kashyyyk: Jungle Outpost [Update 2/13]
Posted: Sun Feb 16, 2014 10:45 pm
by yuke5
I am using dagobah water. Is there a specific bug with this water type?
Re: Kashyyyk: Jungle Outpost [Update 2/13]
Posted: Sun Feb 16, 2014 11:22 pm
by AQT
This might help:
http://www.gametoast.com/viewtopic.php? ... 8&p=391919
Nice update, Yuke. Odd that the minimap is stretched, though. When taking the screenshot in ZE, the mapbounds region usually doesn't come out as a square in terms of pixels. What I do is just arbitrarily scale the selection so that its length and width are the same. This hasn't caused any alignment problems in-game so far, so it might be something to try, if you haven't already yet.