Page 7 of 9
Posted: Mon Jan 22, 2007 7:48 pm
by Razgriz
Looks really cool. I wish i could download but once i get swbf2 back ill make this a top priority =D
Posted: Mon Jan 22, 2007 10:02 pm
by Penguin
Reviewing it, expect to see it on Filefront later today :p
Posted: Tue Jan 23, 2007 12:10 am
by EraOfDesann
Penguin you don't know how much self-control I had to exercise in order to not post the map since I can't review it.

Posted: Tue Jan 23, 2007 12:22 am
by Penguin
O.o lol. I'm glad I finnaly was able to not waste a coupl hours downloading/reviewing/uploading since Rikkino checks the deleted emails and then uploads them all when I'm taking care of them >.<
PS: Squipple, *sigh* if only you had included install instructions >.< I felt so tempted to edit some in lol
PPS: love the map! this is now my favourite map of all time 
Won't happen again.
Posted: Tue Jan 23, 2007 12:38 am
by Rikino
...Oops? I thought I let them sit there for a day or two, and since noone had reviewed them by then, I assumed they were accidentally deleted...
Argh, I'm so embarrased!
Anyway, I love this map. All the custom models, nice layout, new (unique) units; mostly already been mentioned.
RE: Won
Posted: Tue Jan 23, 2007 12:49 am
by Penguin
lol.
*Goes back to playing the map* woo! played 6.2 hours of it so far lol
Posted: Tue Jan 23, 2007 2:22 am
by squipple
Yeah I figured installation was pretty self explanatory. I'll include em next time. Feel free to edit some in if you want

Posted: Fri Jan 26, 2007 12:29 pm
by TheRocket
it keeps crashing befor the game even fuly loads
Posted: Fri Jan 26, 2007 6:23 pm
by trainmaster611
Too many addon maps

Has nothing to do with something wrong thats with this file

Posted: Fri Jan 26, 2007 7:15 pm
by TheRocket
no i deleted 10 addons right befor i put it in but ill try agin
EDIT: OMG its working! yay ty train
Posted: Sat Jan 27, 2007 12:33 am
by Alpha
squipple, I absolutely love Hunt Mode. Seriously it's awesome! Greta job with the balance on that. Love the spears.

Posted: Sun Jan 28, 2007 5:24 pm
by TheRocket
yes hunt mode pawns but... it needs a like 99999999999999999 reinfocement count
playing as the nelvan dudes it ends to fast if u hav bots down low
Posted: Sun Jan 28, 2007 8:49 pm
by Penguin
Playing as the imperial officers in hunt is unfair, hide somewhere next to a ammo bot and spam recon droids, Nelvans cant hit them with spears :p
Posted: Mon Jan 29, 2007 1:37 am
by squipple
If you're Nelvaanians, you can stand by an ammo bin and keep pegging off guys with spears pretty easily, too.
If you were in multiplayer and were sitting by an ammo bin deploying recon driods, I'd just come find you and kindly place a spear in a vital organ. Any map or mode can be unbalanced if you find a way to do it. Especially playing alone.

Posted: Mon Jan 29, 2007 1:51 am
by Penguin
:p Someone needs to setup a server then :p Then you can show me all the secrets you put in your map lol
Posted: Mon Jan 29, 2007 10:56 am
by squipple
Yeah, I wish I had the resources to set up a good server. I can set up a dedicated one on my cable line here, but it would probably get lag for a number of people. I need a good T1 going to have a nice server. I'll make a point to set it up tonight and get some mod maps in the rotation. Then you guys can tell me if there's too much lag or not. I'll make a new post when I've got 'er going.
Posted: Mon Jan 29, 2007 2:17 pm
by car_gussy!
Wow squipple this map is awesome! Great job!
Posted: Tue Jan 30, 2007 7:21 am
by Penguin
This map is getting good, playing it so much I got elite rifle from 175 to 223 becouse I've played it so much lol.
Posted: Tue Jan 30, 2007 9:46 am
by Ace_Azzameen_5
Well, I'm not as obsessed as Penguin, but its still good, as in since the beta.
Besides the Nelvaan's Allegiance, what did you fix/add?
Are there new props/prop placements you could show case?
Posted: Tue Jan 30, 2007 10:52 am
by squipple
From Beta to final, I...
Added props to the mess hall (bowls of fruit, bones, plates, cups).
Added a few more crates and barrels.
Fixed some pass-thru geometry that allowed you to walk through walls - made for some interesting shortcuts.
Adjusted the snow.
Added more icicles.
Added steps to the building closest to the mountain so AI didn't get stuck there.
Fixed places in the terrain where you went waist-deep.
Changed 2-flag spawn/position so it was a little more even.
Changed damage regions in the fires so it wasn't outside the bounds of the fires
Changed the spawn points on hunt so that you don't always spawn down below. Made it a little uneven for the nelvaanians to pick off officers coming up the snow pile.
Lots of other little adjustments that provide better accessibility, stability, and flow.
So, I didn't add a whole lot, but that's what I feel a Beta is for. A near-final version that just needs a bunch of people to run through it to find bugs. Minor adjustments are needed to go to final.
