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Re: Rhen Var: Church (UPDATE #7 BETA INFO.)
Posted: Tue May 03, 2011 3:45 pm
by modmaster13
CalvaryCptMike wrote:I have a white camo bothan if you'd like that too.

Yesss...please.

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Tue May 03, 2011 5:10 pm
by CalvaryCptMike
Here ya' go:
http://www.gamefront.com/files/20296427 ... hanspy.tga
A picture:
Another thing, I noticed that you had created brand new stock sides instead of just loading new skins. I really don't recommend this. You can PM me if you want me to help out. all you'll have to do is PM me these things:
1. the REQ files for your sides (all imp cis rep)
2. all four of the REQ folders that your sides have.
3. all of the files in the sides that have been modified ( any parts of the sides files that you have changed in any way shape or form )
4. all of the lua scripts.
from there I can fix it to just load stock sides with new skins. It is 1/100th of the download size and doesn't change anything besides your mod.

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Wed May 04, 2011 7:16 am
by Fiodis
Or you could just check out
this FAQ thread or
this one. I always feel it's better to learn something for yourself (and check the FAQ).
Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Thu May 05, 2011 4:57 pm
by CalvaryCptMike
Fiodis wrote:Or you could just check out
this FAQ thread or
this one. I always feel it's better to learn something for yourself (and check the FAQ).
This^ You're so right.

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Fri May 06, 2011 5:31 am
by Lephenix
Ok , i beta tested the map yesterday , the only issues i found are the objects and ground placements wee see all the parts they aren't merged together , i can't take pics because it is all the map buildings , but overall it looks good, if you fix all , it i'll be perfect and why not dark times II era support ?
Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Fri May 06, 2011 5:05 pm
by modmaster13
Lephenix wrote:Ok , i beta tested the map yesterday , the only issues i found are the objects and ground placements wee see all the parts they aren't merged together , i can't take pics because it is all the map buildings , but overall it looks good, if you fix all , it i'll be perfect and why not dark times II era support ?
I was planning on doing that, so no worries!

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sat May 07, 2011 11:02 am
by Lephenix
Great , for objects placements too ?
Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sat May 07, 2011 1:47 pm
by Alpha347
I was the first to report that bug (e.g. walls not fitting each others etc) and I was told this cannot be fixed.
However, if somehow it could be done, it would be great.
This map is very funny to play.
Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sun May 08, 2011 10:46 am
by modmaster13
Lephenix wrote:Great , for objects placements too ?
Well, I meant for DT2 compatibility, but i'm working on the objects problem.
Alpha347 wrote:This map is very funny to play.
How is this map

"funny"

?
Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sun May 08, 2011 1:18 pm
by Alpha347
Alpha347 wrote:This map is very funny to play.
How is this map

"funny"

?[/quote]
Maybe I was not many clear - I' m not from an english speaking country.
I meant, and I've already said, it is a very well done map.
Even with a few bugs, it is very very good. Gameplay is excellent, action rapid, sides balanced etc.
I DO love some things in SWBF series that are mostly vanquished in BF2 (such as starfighters dogfighting in land maps) and so in most modmaps.
But besides all, this IS one of the best maps I ever played for BF2, and will stay in my folder forever (well, untill better ones would push me to make space... but is difficult someone could do maps better like this, and this is NOT adulation).
So I wait for a final release that will allow to have it (almost) bug-free. But till that day, I will surely keep the beta.
A question: is there an updated version (newer to the first beta released)?
Because I followed btw the whole topic as a lucky beta tester and I did not noticed one, but seems like someone has played it w/out the "unlockable Rep hero bug".
And I DO want to play it with rep hero also. (and with fixed CIS Hero :maulsaber: invisible saber)
I hope I explained in a clear way what I meant - well, my english cannot be better
So congratulations to author again.

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sun May 08, 2011 1:25 pm
by Fiodis
Alpha347 wrote:modmaster13 wrote:How is this map "funny"?
Maybe I was not many clear - I' m not from an english speaking country. I meant, and I've already said, it is a very well done map. Even with a few bugs, it is very very good. Gameplay is excellent, action rapid, sides balanced etc.
I guess he meant
fun to play.
Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sun May 08, 2011 1:48 pm
by Alpha347
Thanks bro this IS what I meant.
I ask myself what other word could describe a good thing to play other than "funny"...
Anyway, I was the first to give feedback on it and did it with very good words. So I think it was not necessary to explain it again...
I repeat, it is a wonderful map, if all maps were like this one, well i will play just only this game.
Beside it, there are a few bugs - which I reported first time ago - there should be fixed, imo.
Thanks to author for making such a work for us all.

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Mon May 09, 2011 6:35 pm
by modmaster13
Alpha347 wrote:there are a few bugs
Overall, there are
alot of bugs, too many. This map could take a while to make completely bug free.

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Mon May 09, 2011 9:10 pm
by Alpha347
I want to be kind, so I did say "a few" but it was rethorical.
Anyway, this IS a beautiful map in concept and realization.
I saw so many maps who had double the number of bugs and not half of the awesomeness...
Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Tue May 10, 2011 7:25 pm
by modmaster13
Tonight I will try to test out that skin CalvaryCptMike gave me.
Re: Rhen Var: Church (UPDATE #7 BETA INFO.)
Posted: Tue May 10, 2011 7:43 pm
by Teancum
Lol - Kit's shadow is facing the opposite direction from the light source.
Not a big deal though, I do that all the time. It's just noticeable there.
Re: Rhen Var: Church (UPDATE #7 BETA INFO.)
Posted: Wed May 11, 2011 3:36 am
by THEWULFMAN
Teancum wrote:
Lol - Kit's shadow is facing the opposite direction from the light source.
Not a big deal though, I do that all the time. It's just noticeable there.
Hey tean, be fair, he is an alien, maybe shadows dont affect his body like a human?

Re: Rhen Var: Church (UPDATE #7 BETA INFO.)
Posted: Thu May 12, 2011 12:21 pm
by Anakin
THEWULFMAN wrote:Teancum wrote:
Lol - Kit's shadow is facing the opposite direction from the light source.
Not a big deal though, I do that all the time. It's just noticeable there.
Hey tean, be fair, he is an alien, maybe shadows dont affect his body like a human?

maybe physical rules doesn't belong to him

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sun May 29, 2011 10:59 pm
by modmaster13
Hey guys it has been a while since I worked on this map mainly because I have spent so much time fixing bugs. But I got an offer from a modder to add this map into his new...nevermind I won't spoil the surprise. But ya I want to continue working on this map, right now I am having trouble making a small side lvl for the new botany spy skin that was discussed about earlier in this page, of this topic. So ya hopefully this topic won't be closed because I think I crossed the 30 day limit.

Re: Rhen Var: Church (PG.5 Skin Info.)
Posted: Sun May 29, 2011 11:16 pm
by AQT
Off-topic:
modmaster13 wrote:So ya hopefully this topic won't be closed because I think I crossed the
30 day limit.

Previous posted date wrote:May 12th, 2011, 9:21 am
Your posted date wrote:May 29th, 2011, 7:59 pm
29 - 12 = 17, 17 + 1 = 18 days < 30 days
Nah, you're good.