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Attach skeleton to unit msh.
Posted: Tue Nov 27, 2007 2:44 pm
by Caleb1117
Anyone got a quick tut on how to attach Pyc0's beta bones to a unit mesh for easy "pose" manipulation?
Re: Attach skeleton to unit msh.
Posted: Tue Nov 27, 2007 2:53 pm
by VF501
1. Select your Unit Mesh.
2. Go to Animate>Deform>Envelope>Set Envelope. Then in explorer view, select all the bones (bones only, no roots or nulls) an hit right click to finish. Keep the settings as they are.
For editing the weights to make the bones move the proper parts see this thread.
http://www.gametoast.com/forums/viewtop ... 36&t=11786
Re: Attach skeleton to unit msh.
Posted: Thu Dec 06, 2007 4:57 pm
by MandeRek
Does it really matter in which layers those bones are? Or can you just leave them somewhere
Re: Attach skeleton to unit msh.
Posted: Thu Dec 06, 2007 5:33 pm
by AceMastermind
Don't even worry about the layers, you don't need layers, it just makes it easier to make selections in XSI, you can do the same thing with Groups, just select all the bones and press ctrl+G to create a group with just the bones in it.
Re: Attach skeleton to unit msh.
Posted: Thu Dec 06, 2007 5:35 pm
by MandeRek
Okay great. Before exporting, do all objects have to be merged in one? (i understand the bones won't, i'm talking about the msh part)
Re: Attach skeleton to unit msh.
Posted: Fri Dec 07, 2007 2:42 am
by VF501
Yup, all parts of the unit model have to be merged into one Polymesh-> Model>Create>Polymesh>Merge. All models used in SWBF1&2 have to be single meshs.
Re: Attach skeleton to unit msh.
Posted: Fri Dec 07, 2007 5:28 am
by maxloef
that is SOO not true...my clones have seperate mesh pieces.....works FINE
Re: Attach skeleton to unit msh.
Posted: Fri Dec 07, 2007 10:17 am
by MandeRek
And if you want cloth, i guess you don't have to merge that as well right? Btw is there a tut on how adding cloth in XSI (so not rep's tut, but something about cloth props)
Re: Attach skeleton to unit msh.
Posted: Fri Dec 07, 2007 11:03 am
by DarthD.U.C.K.
MandeRek wrote:And if you want cloth, i guess you don't have to merge that as well right? Btw is there a tut on how adding cloth in XSI (so not rep's tut, but something about cloth props)
look here 
Re: Attach skeleton to unit msh.
Posted: Fri Dec 07, 2007 5:26 pm
by MandeRek
@DarthD.U.C.K.:
