Loading a different .FX/.prp file - two questions
Posted: Mon Apr 27, 2009 7:44 pm
Hello all,
I have two slightly different questions reguarding loading a different .fx and/or a different .prp file within the same Data_MODID folder:
1. Is it possible to load a different .fx file partway through a map (e.g., have a campaign script where the .fx file that starts out has rain in it, but on the completion of a certain objective it loads a different .fx file that doesn't have rain in it, and it stops raining).
2. Is it possible to load a different .fx and/or a different .prp file between maps? (e.g, have the clone wars era have super dense foliage and be raining, and have the GCW era have a different .prp file and a different .fx file (which might give it less dense foliage and no rain).
If either of these two options are possible (or both), please post explainations/how-tos.
Thanks!
I have two slightly different questions reguarding loading a different .fx and/or a different .prp file within the same Data_MODID folder:
1. Is it possible to load a different .fx file partway through a map (e.g., have a campaign script where the .fx file that starts out has rain in it, but on the completion of a certain objective it loads a different .fx file that doesn't have rain in it, and it stops raining).
2. Is it possible to load a different .fx and/or a different .prp file between maps? (e.g, have the clone wars era have super dense foliage and be raining, and have the GCW era have a different .prp file and a different .fx file (which might give it less dense foliage and no rain).
If either of these two options are possible (or both), please post explainations/how-tos.
Thanks!