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Crashed Objects
Posted: Sun Dec 03, 2006 6:02 pm
by CmdAt-a
I have seen some maps(realm of chaos and other) where the objects were not standing straight but how can i say this? turned so they were standing at another side than normally, etc. an x-wing with its front in the ground and a cruiser with a part of its hangar entrance in the ground, how do i do this?? is it making a new object or is there another way to turn it like that, and also is there a way to make objects bigger than normal without using XSI?? pls answer both of my question..
And b4 you tell me to use search, i tryed, but nothing came up, i checked the topics but it was all unrelevant :evil:
RE: Crashed Objects
Posted: Sun Dec 03, 2006 6:33 pm
by Hebes24
Zeroedit Rotation controls:
X + left click = rotate along red axis (axes will show up when you hold X)
X + right click = rotate along green axis
X + mousewheel click = rotate along blue axis
Making objects bigger:
You put a certain line in the file's msh.option file, but I forget what it is....
RE: Crashed Objects
Posted: Sun Dec 03, 2006 10:13 pm
by Penguin
-scale <float>
<float> = decimal, eg. 0.5 for half the orginal size
or 2.0 for twice the orginal size
Posted: Mon Dec 04, 2006 5:09 pm
by CmdAt-a
uhm i dont understand how to make the objects bigger, can you explain it with lots of details

and thanks for the help hebes
Posted: Mon Dec 04, 2006 5:12 pm
by Hebes24
You put that in the msh.option file for the object.
Posted: Mon Dec 04, 2006 5:16 pm
by Qdin
I'll explain to you if you want me to tell you on Xfire, cmdAt-a. Then you can ask as many unrelated questiosn as usual

Posted: Mon Dec 04, 2006 5:27 pm
by CmdAt-a
so i just put what penguin said, in the msh.option file for the object, example, if i wanna make the cantina bigger than normal, i just find the msh.option for cantina and modify something as 2.0 as penguin said so it get 2 times bigger and then when i place the cantinas odf its bigger??? and sure Qdin i'll ask you some questions tomorrow lol
Posted: Mon Dec 04, 2006 5:32 pm
by Maveritchell
CmdAt-a wrote:so i just put what penguin said, in the msh.option file for the object, example, if i wanna make the cantina bigger than normal, i just find the msh.option for cantina and modify rrrargh mangled grammar something as 2.0 as penguin said so it get 2 times bigger and then when i place the cantinas odf its bigger??? and sure Qdin i'll ask you some questions tomorrow lol
four threads lower than this one wrote:And as for resizing a unit, you can resize it with going into the .odf and adding the line "GeometryScale = _". Adding a "2" would be doubling the size, et cetera. Then you go into the unit's .msh's .option file and add "-scale _", where the blank is the same number you put in the .odf. Be warned, using more than 1.something for your scale number will give you a very distorted model.
The same applies to static objects (not just units), like the cantina you mentioned. However, as long as it's not a unit model, you won't get the distortion I warned about.
Posted: Mon Dec 04, 2006 5:54 pm
by CmdAt-a
oh, thanks alot, but i still dont understand it 100%, where do i add that line in my odf??? Do it matter where to add it?? and in the objects msh.option i have to also add a 2 if i want it doubled???
Posted: Mon Dec 04, 2006 6:05 pm
by Hebes24
Under the properties section of the odf.
No, if you add it to the odf, you don't need it in the msh.option.
Posted: Mon Dec 04, 2006 6:19 pm
by CmdAt-a
so i only have to add 2.0 where you said

in the odf and then its doubled when i add it in zeroeditor??
Posted: Wed Dec 06, 2006 12:41 pm
by CmdAt-a
I have a problem, i dont got ANY msh.option files in the msh folder

i asked Qdin to send me his but he only got the tga.option and i putted in -scale 10.0 but nothing happend, what do i then have to do??