Re: Getting A New Player Model Into SWBF2 Tutorial
Posted: Sun Sep 30, 2007 10:25 am
Could someone re-upload the bones please???
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http://www.gametoast.com/
So it is. Here are the files.Caleb1117 wrote:Hmm I think his site is down.
It's in the docs (under art_guide or something like that), but I think it's around 2000. The Jedi Academy conversions that didn't have any LODs were a little more than that, Durge I think was around 2800 and they have no problems. The biggest issue with going high poly is that when lots of polygons are close together modelmunge.exe welds them all together and they show up as a 'hole' ingame. Look at Asajj's eyebrows for example.Taivyx wrote:Sorry to add to the bump, but does anyone know what the poly limit for new player models is?
I wondered about that. I never even noticed it until I had to reskin it.Teancum wrote: Look at Asajj's eyebrows for example.