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Re: Getting A New Player Model Into SWBF2 Tutorial

Posted: Sun Sep 30, 2007 10:25 am
by Gizor Delso
Could someone re-upload the bones please???

Re: Getting A New Player Model Into SWBF2 Tutorial

Posted: Sun Sep 30, 2007 10:42 am
by Caleb1117
Just go to pycofreds site, and download them.
Hmm I think his site is down. :|

Re: Getting A New Player Model Into SWBF2 Tutorial

Posted: Sun Sep 30, 2007 5:25 pm
by Darth_Z13
Caleb1117 wrote:Hmm I think his site is down. :|
So it is. Here are the files. ;)

http://files.filefront.com/bone+fileszi ... einfo.html

Re: Getting A New Player Model Into SWBF2 Tutorial

Posted: Sun Sep 30, 2007 5:49 pm
by Taivyx
Sorry to add to the bump, but does anyone know what the poly limit for new player models is?

Re: Getting A New Player Model Into SWBF2 Tutorial

Posted: Sun Sep 30, 2007 6:20 pm
by Caleb1117
I think 2500 - 2700

Re: Getting A New Player Model Into SWBF2 Tutorial

Posted: Sun Sep 30, 2007 7:36 pm
by Teancum
Taivyx wrote:Sorry to add to the bump, but does anyone know what the poly limit for new player models is?
It's in the docs (under art_guide or something like that), but I think it's around 2000. The Jedi Academy conversions that didn't have any LODs were a little more than that, Durge I think was around 2800 and they have no problems. The biggest issue with going high poly is that when lots of polygons are close together modelmunge.exe welds them all together and they show up as a 'hole' ingame. Look at Asajj's eyebrows for example.

Re: Getting A New Player Model Into SWBF2 Tutorial

Posted: Sun Sep 30, 2007 11:50 pm
by Maveritchell
Teancum wrote: Look at Asajj's eyebrows for example.
I wondered about that. I never even noticed it until I had to reskin it.