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Problem Munging Animations Skelaton (I think)

Posted: Tue Jun 21, 2011 3:37 am
by Slime615
I have had Problem Munging Animations. I have tried to scale up the imperial storm trooper,, and have done the animation, skeleton root, and model, but when munged, it looks like this:

http://www.xfire.com/communities/frayed ... #115182023

The legs are chopper off at the knee, and he floats like 6'' of the ground....

A friend said I needed a Munge fix, but could not find the link....

The animations munged practicaly instantly...

Re: Problem Munging Animations (I think)

Posted: Tue Jun 21, 2011 5:27 am
by DarthD.U.C.K.
which skeleton do you use for the trooper?

Re: Problem Munging Animations (I think)

Posted: Tue Jun 21, 2011 12:08 pm
by Slime615
umm. Just the Base one I thiink, I have not changed it, but it is scaled up in the ODF...

SkeletonRootScale = "2.00"
SkeletonRootScaleLowRes = "2.00"

Re: Problem Munging Animations (I think)

Posted: Tue Jun 21, 2011 12:44 pm
by DarthD.U.C.K.
it looks like you scaled the mesh far too big somehow. did you scale it with the same factor as the animations?

Re: Problem Munging Animations (I think)

Posted: Tue Jun 21, 2011 2:00 pm
by Slime615
yes

Re: Problem Munging Animations (I think)

Posted: Tue Jun 21, 2011 2:06 pm
by DarthD.U.C.K.
then try to reduce the factor a bit, things get weird when being scaled larger than twice/half the size.

Re: Problem Munging Animations (I think)

Posted: Tue Jun 21, 2011 3:16 pm
by Slime615
Tried that, but it still looks wierd....

Re: Problem Munging Animations (I think)

Posted: Tue Jun 21, 2011 3:42 pm
by DarthD.U.C.K.
from the screen it definitelly looks like either the mesh is too big or the skeleton is yodas or the ewoks. the clear sign is that the limbs are bigger than their bones.

Re: Problem Munging Animations (I think)

Posted: Wed Jun 22, 2011 3:09 am
by Slime615
Ok....
Edit: What is the name of the basic skelaton then? I have not changed but there is a chance it is not reading the correct one...