Page 1 of 1

Munging a custom Galactic Conquest

Posted: Wed Jun 30, 2010 8:27 pm
by Fiodis
I opened up the v1.3 patch documentation on munging a custom GC, and decided to try munging the one that was in the examples. I made a Shell folder as per instructions, and put shell.req inside, which looked like this:

Code: Select all

ucft
{
	REQN
	{
		"script"
		"custom_gc_3"
		"ifs_freeform_init_zer"
		"ifs_freeform_start_zer"
	}
}
Inside Shell/scripts, I had the three lua files listed there. I had changed custom_gc_1.lua to custom_gc_3.lua, also like the documentation instructed. I then munged the shell, grabbed the resulting shell.lvl file, and renamed it custom_gc_3.lvl. In-game, however, there isn't anything. I don't get anything in the debug log related to the GC, and the button for the new GC doesn't apear. What could I have done wrong?

Re: Munging a custom Galactic Conquest

Posted: Wed Jun 30, 2010 8:51 pm
by myers73
i think if you are using r129 you have to start it with _11 or higher, and they have to be incremental ie not have _12 _15 and _17 but have _11 _12 _13, but that might just be for user_scripts.

Re: Munging a custom Galactic Conquest

Posted: Fri Jul 02, 2010 2:37 am
by [RDH]Zerted
The 0-9 should still work even in r129 and I may replace it all to just type the file name into a shell screen once and it'll automatically load it every time.

Did you remember to rename everything in custom_gc_3.lua to use cgc3 instead of cgc1 and gc_3 instead of gc_1? Post your error log anyway.