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Tripula:Lake

Posted: Fri Dec 29, 2006 10:38 pm
by Hunted_One
Ok people, first of all, this will not make sense unless you have read about my Tripula:Crash Site map. When I wrote the description, I messed up, so I'll write it fixed here. Also, please note that the Command Posts for both sides sit next to each other. There is little chance of captures in this battle. It's just a massive gunfight. I've also moved the capture zones for the Republic underground, so their Command Posts are uncapturable. I am going to try this with the CIS, also.

Clone Wars Story:

After being shot down over Tripula, the clones from onboard barelly managed to fend off the CIS. Following the crash, they managed to escape to a lake about 10 miles to the North. While crossing through the lake via a narrow rock bar through the middle of the lake, the CIS ambushed them from the other side. Now they must defeat the CIS army again...

Galactic Civil War Story:

During a temporary rest stop on Tripula, at the site of an old Clone Wars battlefield, the Imperials launched a surprise attack on the off-guard Rebel Alliance. The Imperials were beaten by a very narrow margine, and the rebels escaped. They rested at a lake 10 miles to the North, when they were again attacked by surprise while traversing it's rock bar. Now they must fight for their lives...again.

This map has existed for a very long time, in my addon folder. I'm reviving the project now.

Pictures:

The rock bar I mentioned, as seen from the Republic's start:
Image

Anothe Picture, a bit farther along:
Image

The view of the CIS's side of the bar:Image

The same area through my sniper rifle, and just a bit closer:
Image

If you didn't notice it in the pics, I've added some new skins to make the blue on the units a bit darker, and changed the geometry in the .odf files to make them all use a normal clone trooper skin.

Current Testers:
1.
2.
3.
4.
5.
6.
7.

Cheers.

Posted: Fri Dec 29, 2006 10:43 pm
by Gogie
Let me be the first to say, post some screenies
(even though you said pictures sooN)

sounds cool though, hope to hear and see more

Posted: Fri Dec 29, 2006 11:19 pm
by Hunted_One
Hmm, they're a bit small. I hope you guys can still make out the pic's fine. I'll upload another into this post to be a bit bigger, if it works.

Edit: I set it as large as possible. It doesn't seem to like large though.

Image

EDIT2:I'll do what always works:a screeny link. Hold on...

http://img139.imageshack.us/my.php?imag ... terls5.jpg

Posted: Fri Dec 29, 2006 11:25 pm
by Elmo
ahh... that's better.. but.. that is a texture right/ not the actual water... what texture is that?

Posted: Fri Dec 29, 2006 11:27 pm
by Hunted_One
I don't know. That one is something like kamino_water or kamino_water2. I shouldn't have set it, but at least I get cool lightning and rain with that file. I'll redo all the water in ZE with a more appropriate texture. Unless one of you knows how to make it stop disappearing at close range? I found it pretty annoying. Oh and I fixed the planning for these guys, so people falling into the water should be rare.

Anyway, I'm gonna hand out beta test copies soon, or whenever I feel ready. I should do that for the Crash Site though, since nobody does for that yet.

EDIT:Oh and I plan on starting a Tripula:Canyon project soon. I have too many going though, so I won't start that yet. If anyone saw my old thread on the Tripula:Crash site, you might find where I said it was based off a map from Jedi Knight:Jedi Academy, which was a big canyon.

Posted: Fri Dec 29, 2006 11:36 pm
by Elmo
hmm.... well it looks a bit flat... are there going to be any objects? Also.. try the kashyyyk water texture... and i don't know what you mean by the water is disappearing at close range :?

Posted: Fri Dec 29, 2006 11:41 pm
by Hunted_One
In the picture I posted the link to, you see the water is gone up close? When you get about 5 feet or so from it, it begins to become invisible.

About the objects, I don't know any that would fit in. I didn't find any tree ODF's that worked, but then again, I didn't try Yavin yet.

It looks flat, yes. I will probably make a couple hills and other things to make the terrain a bit more complicated. I also need to make it all one texture on the ground, and change the underwater texture to a rocky look. Grass doesn't grow underwater, I don't think. Not normal grass, anyway.

Posted: Sat Dec 30, 2006 12:06 pm
by Tuskenjedi
Well, there's seaweed. :wink:

Posted: Sat Dec 30, 2006 1:56 pm
by Elmo
does your water flicker in the ZE when you move around?

Posted: Sat Dec 30, 2006 2:13 pm
by PvtParts
Hey just a tip to get the bigger images in here:

- go to the page of the image you want to place...

http://img139.imageshack.us/my.php?imag ... terls5.jpg

- right click on the image and select "view image"

Then use that url..

Posted: Sat Dec 30, 2006 4:07 pm
by Hunted_One
Hmm. Anyway, I don't think it flickers unless it is partially imbedded in the ground. Then the textures fight continually, till I move the tile.

Posted: Sat Dec 30, 2006 4:17 pm
by Galactic_Marine
You might want to tamper with the ground texture a bit...you don't have to completely change it, but just make it look like you did something with it. :)

Posted: Sat Dec 30, 2006 5:27 pm
by Hunted_One
Yeah, good idea...

Posted: Sat Dec 30, 2006 5:47 pm
by Galactic_Marine
Always....

Posted: Sun Dec 31, 2006 4:31 pm
by Hunted_One
Ok people. Now, I'm going to hand out copies to beta testers. Of course, YOU ARE NOT ALLOWED TO PASS THIS MAP OUT TO OTHERS, OR TO HOST IT WITHOUT MY PERMISSION.

Ok, now that caps is over with, I will start taking requests. Max of 7 testers.