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Spawn vehicle without CP?

Posted: Fri Sep 03, 2010 10:49 am
by linksith
Hi, I'm improving one of my maps and I need to add more vehicles to it. Is there any way I can add vehicles without a CP?

Re: Spawn vehicle without CP?

Posted: Fri Sep 03, 2010 12:50 pm
by FragMe!
Are they spawn once and that is it?
If so then just place them as an object in ZE (may not be available in assault mode or multiplayer some do work some don't)
If they need to respawn then you can try using an uncapturable commandpost with a vehicle spawn and set the command post to a local team with the appopriate lines in the CP properties of course.

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 10:01 am
by linksith
Ok, I was hoping I wouldn't need a cp but o-well.

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 12:03 pm
by Maveritchell
You don't need an associated CP for a vehicle spawn to work; you only need a CP tied to the vehicle spawn if you want the spawn to have control region properties.

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 12:45 pm
by linksith
Maveritchell wrote:You don't need an associated CP for a vehicle spawn to work; you only need a CP tied to the vehicle spawn if you want the spawn to have control region properties.
Huh? :? Sorry, but I don't understand.

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 12:52 pm
by sim-al2
If you want the vehicles to change when a CP is captured and if you want those vehicles to decay once they leave the area (the control region).

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 1:05 pm
by linksith
So what do I need to do to make it work without a CP?

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 1:33 pm
by DarthD.U.C.K.
nothing :P
maveritchell said you dont need a cp/controlregion for a vehiclespawn if you dont want the vehicles to be destroyed and different vehicles spawned when a certain cp is captured

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 1:41 pm
by Maveritchell
You are at a stage now where you are asking questions without trying things out first. This should not be the case. Always try something out before you ask a question.

Image

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 1:45 pm
by sim-al2
That's a really great diagram. Maybe that should go in the EverythingYouNeedToKnowThread. :wink:

Re: Spawn vehicle without CP?

Posted: Mon Sep 06, 2010 6:54 pm
by MrCrayon
I think that that diagram should be the first thing you see when you become a member on game toast. I am still learning how to ask proper questions...

anyway, maybe you could just opt for a vehicle that you place in the zero editor instead of spawning it. Sometimes this works for me. Unfortunately, once they explode, you aren't getting them back.

Re: Spawn vehicle without CP?

Posted: Wed Sep 08, 2010 4:17 pm
by linksith
Cool diagram. I did try something and it didn't work. So now I'm asking if some of the info has to go into a different box instead of classrepATK and classcisDEF. I know everything in the LUA and stuff should be fine cause other vehicles work but not this one. Also, if this does get to working will the vehicle respawn?

Re: Spawn vehicle without CP?

Posted: Wed Sep 08, 2010 5:45 pm
by CressAlbane
So you filled in the boxes of the vehicle spawn for both rep attack and def, and cis atk and def?

Diagram: You also learn more that way.

Re: Spawn vehicle without CP?

Posted: Wed Sep 08, 2010 6:12 pm
by linksith
That is correct.

Re: Spawn vehicle without CP?

Posted: Wed Sep 08, 2010 6:23 pm
by Maveritchell
Non-associated vehicle spawns are neutral vehicle spawns.