Scaling object without a 3D program [Solved]

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Noobasaurus
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Scaling object without a 3D program [Solved]

Post by Noobasaurus »

So I used the search and I found this and I added that (-scale 10.5, started at 3.5) to hoth_bldg_corridor_natural.msh.option, but nothing happened when I loaded it into ZE. Then I deleted it from ZE, scaled it up some more, and loaded it again(hoth_bldg_corridor_natural.odf) into ZE. No changes. What did I do wrong? :runaway:
Last edited by Noobasaurus on Tue Jul 26, 2011 1:08 pm, edited 1 time in total.
THEWULFMAN
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Re: Scaling object without a 3D program

Post by THEWULFMAN »

You need to add this line to your ODF to see the change in ZE.
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "HOTH_bldg_hangar_center.msh"
GeometryScale = 3.0


[Properties]

GeometryName = "HOTH_bldg_hangar_center"

FoleyFXGroup = "metal_foley"
Noobasaurus
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Re: Scaling object without a 3D program

Post by Noobasaurus »

Thank you! :bowdown: It worked!
AQT
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Re: Scaling object without a 3D program [Solved]

Post by AQT »

For future references:
>
Fingerfood wrote:...
Open up the msh.option in a code editing program and add this line:

Code: Select all

-scale 2.0
Then if you want it to show up in ZeroEditor rescaled, add this to the .odf under "GameObjectClass":

Code: Select all

GeometryScale   = 2.0
...
Yes, those were there the whole time.
Noobasaurus
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Re: Scaling object without a 3D program [Solved]

Post by Noobasaurus »

:shock: Oh. Sorry.
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