Scaling object without a 3D program [Solved]
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Noobasaurus
- Droid Pilot Assassin

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Scaling object without a 3D program [Solved]
So I used the search and I found this and I added that (-scale 10.5, started at 3.5) to hoth_bldg_corridor_natural.msh.option, but nothing happened when I loaded it into ZE. Then I deleted it from ZE, scaled it up some more, and loaded it again(hoth_bldg_corridor_natural.odf) into ZE. No changes. What did I do wrong? 
Last edited by Noobasaurus on Tue Jul 26, 2011 1:08 pm, edited 1 time in total.
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THEWULFMAN
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Re: Scaling object without a 3D program
You need to add this line to your ODF to see the change in ZE.
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Noobasaurus
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Re: Scaling object without a 3D program
Thank you!
It worked!
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AQT
- Gametoast Staff

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Re: Scaling object without a 3D program [Solved]
For future references:
>[b][color=#FF8000]The FAQ / Everything You Need Thread Version 2.0[/color][/b] wrote:...
Model(msh)
... ...
Yes, those were there the whole time.Fingerfood wrote:...
Open up the msh.option in a code editing program and add this line:Then if you want it to show up in ZeroEditor rescaled, add this to the .odf under "GameObjectClass":Code: Select all
-scale 2.0...Code: Select all
GeometryScale = 2.0
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Noobasaurus
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