Page 1 of 1
Toboggan Possible?
Posted: Sun Oct 19, 2014 4:55 pm
by MileHighGuy
Remember in BF1 when you went prone you could slide down steep hills like you were sledding? Is it possible to recreate that with a vehicle? Or at all?
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 5:18 pm
by Marth8880
You know, that actually might be possible with a hover vehicle.
http://www.secretsociety.com/forum/down ... mented.txt
Specifically these parameters:
SetAltitude = 0.5 // Sets the default hover altitude
GravityScale = 4.0 // Sets the mass of the vehicle
LiftSpring = 4.0 // Sets the spring in the hover
LiftDamp = 3.0 // Sets the cushion of the spring on subsequent bounces
Acceleration = 5.25 // Sets the rate of acceleration m/s
Deceleration = 7.0 // Sets the rate of decelleration m/s
Traction = 20.0 // Sets the percent to decrease acceleration rate when starting from zero
ForwardSpeed = 12.0 // Sets the maxspeed m/s
ReverseSpeed = 10.0 // Sets the max reverse speed m/s
StrafeSpeed = 4.5 // Sets the max strafe speed m/s
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 5:53 pm
by MileHighGuy
cool! im making a proof of concept map now.. how do you suggest i change those?
EDIT: Also, how do you suggest i keep the vehicle perpendicular to the ground at all times? I thought it was levelspring and leveldamp but I'm not getting anywhere with those..
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 6:26 pm
by Marth8880
Probably lower GravityScale to around 1.0, Traction to 1.0 or 0.0 or something, Deceleration to 0.0, ReverseSpeed to 0.0, and...yeah, that should be a good starting point.
Would probably be best to use BARC or Speederbike ODF and model as template.
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 6:36 pm
by MileHighGuy
WOW.. something cool happened.. I will upload a video soon!
EDIT: here is the video:
http://social.xfire.com/video/62dded
sorry for the music.. I'm on an 80s stint.. and it just fit so well..
EDIT: here is the odf of that "glider" for those interested
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 7:31 pm
by commanderawesome
HAHAHAHA! That music is perfect.
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 7:33 pm
by Marth8880
Sweet! Hmm. You might actually wanna make the GravityScale higher then in that case... Try a value of 20.0 or so.

Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 7:45 pm
by MileHighGuy
thats better.. although the vehicle sinks in to the ground... and is horizontal the whole way down.. is there any way to make it tilt forward like a normal sled (and not bob back and forth?)
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 7:46 pm
by Marth8880
Try raising SetAltitude and GravityScale.
Re: Toboggan Possible?
Posted: Sun Oct 19, 2014 10:48 pm
by MileHighGuy
can anyone define these?
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 2.5
OmegaZSpring = 5.0
OmegaZDamp = 1.8
EDIT: also this
BodyOmegaXSpringFactor
maybe a general definition of omega in this context would help
I'm still struggling to get the angle of the vehicle to NOT level out at certain inclines
Re: Toboggan Possible?
Posted: Mon Oct 20, 2014 12:54 am
by Marth8880