the great city: kkivosel

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lesovikk1
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the great city: kkivosel

Post by lesovikk1 »

ok im working on my first map "the great city: kkivosel"

at the moment iv just finished it but i get a ctd :cry: so far all my land maps i have done i get a ctd i had to cancle my last 1 if some one would like to help with this plz id be very greatful (ie work on it to)

well with the sad bit over il will show you some screens (from zeroeditor)

first readme:
Hidden/Spoiler:
the great city: kkivosel
---------------------------------------------------------------------------

ok city with a wall round it and there are 2 ways in the main gate: guarded
and the second: sewa tunnels. its also said to be a secret passage

---------------------------------------------------------------------------

cw: the cis hold a city on the planet tripplex we have to get in and take that city it will help us in the outer rim. trouble is its too heavly guarded on the main gate

gcw: rebels have been spoted here and are creating a huge base here. he gate is to heavly guarded we have to go through the sewas to push out the rebel scum

---------------------------------------------------------------------------
special thanks to:

Rends-his Coruscant streets source files/assets
fragme!-naboo sewers assets
now screens:
Last edited by lesovikk1 on Wed Apr 15, 2009 10:39 am, edited 6 times in total.
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Re: the great city: kkivosel

Post by Master_Ben »

Looks pretty good. More screenies? :o
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Re: the great city: kkivosel

Post by lesovikk1 »

ok more screens :) can only post 3 at a time you see
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Re: the great city: kkivosel

Post by Fiodis »

Not bad, but I would say that somethign other than Yavin terrain would fit. Mygeeto or Mustafar, maybe.
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Re: the great city: kkivosel

Post by Nova Hawk »

Hmmm... looks nice.
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Re: the great city: kkivosel

Post by Smug »

Really nice work. Any custom units?
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Re: the great city: kkivosel

Post by GangsterJawa »

Haha, nice on the name. Looks pretty good though. :thumbs: Man, it seems I use that smilie a lot whenever I'm in a good mood.
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Re: the great city: kkivosel

Post by obiboba3po »

looks pretty nice. it reminds me of the undercity from taris :P
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Re: the great city: kkivosel

Post by destructo_bot »

GangsterJawa wrote:Haha, nice on the name
oh yeah... i wondered why that looked so familiar :mrgreen:

looks pretty cool :yes:
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Re: the great city: kkivosel

Post by obiboba3po »

destructo_bot wrote:
GangsterJawa wrote:Haha, nice on the name
oh yeah... i wondered why that looked so familiar :mrgreen:

looks pretty cool :yes:
oooh now i see it :lol:
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Re: the great city: kkivosel

Post by lesovikk1 »

lol thanks. with the ground texture there is a varyation. the city its self is those bricks which are colourd blue and the sourrounding is green i thought this would suit it (look at attchment). lol the name. my m8 put his name backwards on something of his and it gave me the idea fro the map.
Hidden/Spoiler:
kkivosel=lesovikk


any one want to help with: sides(who wants to add theres or recomnds a side), unit count (for some reason on my pc i cant get into them) and solving the ctd.

after all those i will send out a open beta so il start making a list now
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Re: the great city: kkivosel

Post by Commander_Fett »

I'd gladly beta. I could make the sides (at least for CW), I'd just have to make some new non-347th related skins for the republic.

As for the ctd, can we see an error log?
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Re: the great city: kkivosel

Post by Nova Hawk »

Could I beta?
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Re: the great city: kkivosel

Post by lesovikk1 »

well i got 3 beta's so far:

commander fett
nova hawk
delta570

Code: Select all

WARNING[PC_modelmunge world1\msh\Containerplatform.msh]:Containerplatform has 1427 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\msh\Haus1.msh]:Haus1 has 1440 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\msh\Haus6.msh]:Haus6 has 1084 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\msh\Haus7.msh]:Haus7 has 1968 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\msh\haus_bar.msh]:haus_bar has 1014 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors    6 Warnings

i had no errors but does that help? i cant be over the limit count on objects because other maps have had more than me

commander_fett if you are going to make sides i would like:
your original skins with a clone commando and a clone assasin included as those 2 would really suit the map
as for the seps: magnaguard with staff (with original magnaguard still there) and a commander droid?

but i cant do the unit count for some reason they just come up looking like rar files
commander_fett when you have done the units would you like the file sent over to you?

heros:obi wan and general grievous

thanks.
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Re: the great city: kkivosel

Post by Grev »

Thats not an error, that's simply a warning, saying that the model may cause a bit of lag due to its size or amount of tris and polys and whatnot.
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Re: the great city: kkivosel

Post by MileHighGuy »

by error log he ment your bf2log wich you get from the modtools.exe

and 8) map :D
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Re: the great city: kkivosel

Post by RogueKnight »

I'll beta, and if you want, i have a side of shock troopers already done.
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Re: the great city: kkivosel

Post by lesovikk1 »

ok beta list:

commander fett
nova hawk
delta570
DarthRogueKnight

ok this is what im going to do. Im new to modding and im not the best and my modtools have gone weird so. as for the skins il do a public vote then il send the folder to who wins. here is my list of troopers wanted
Hidden/Spoiler:
rep: skins i dont mind
clone trooper
heavy trooper
clone sniper
engineer
clone commander
jet trooper
clone commando
clone assasin

cis: defult
sbd
heavy droid
droid sniper
droid engineer
magna guard (defult)
droidika
magnaguard (magnastaff)
commander droid (orbital strike and blaster)
as for:
MileHighGuy wrote:by error log he ment your bf2log wich you get from the modtools.exe

and 8) map :D
i cant use that program in my folder know why...... i have the pc-dvd disk and that only works on cd
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Re: the great city: kkivosel (new:poll for skins)

Post by Commander_Fett »

faq thread wrote:Question - I have the CD version of SWBF2 and I get a bink32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - Put the BF2_modtools.exe in the same directory as your battlefront2.exe, usually \LucasArts\Star Wars Battlefront II\GameData, then you can launch BF2_modtools.exe to get a BFront2.log located in that same directory.
If you have the DVD version check THIS LINK for a DVD version of BF2_modtools.exe
As for the 347th sides, I never said you could use the 347th. I'll let you use the same weap[ons, side setup, etc, but with different skins. The 347th is kinda my own legion with their own story, but you can have your own, too! What would you want it to look like?
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Re: the great city: kkivosel (new:poll for skins)

Post by lesovikk1 »

ok...for the sides....phase1 212th attack battalion with cody as the commander that would rock...but wait till the poll is over.

thanks for the link now i can see the problems
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