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Super Star Destroyer visibility range!!!

Posted: Sun Aug 16, 2015 12:04 am
by edge123455
Hey guys, haven't posted here in a year and now is the perfect time. I wanted to finish a project that I have been working on before college starts again.

I'm trying to recreate the battle above Endor. The super star destroyer is 12 times longer than the battlefront star destroyer, so it's massive. I have problems with the viewing distance because objects aren't being rendered at very far away distances, especially the super star destroyer. I posted the screen shoots below and I highlighted in red the areas that should be rendered.

I already increased the nearscene and farscene values in the sky file as shown below. I also followed Psych0fred's post on what these values mean, so I know what I'm doing. I also created a lowrez model in xsi for my super star destroyer and it does work. I just need to find a way to make all the lowrez models visible at all times. I'm afraid that I've reached a limit in rendering range, but hopefully some one can help me find a solution.

Code: Select all

NearSceneRange(10.0, 80.0, 5000.0, 6000.0);
	FarSceneRange(6040.0, 999999999999999999.99999); 

https://www.dropbox.com/s/17yui6s7cxw3x ... 6.jpg?dl=0
https://www.dropbox.com/s/64tu6ohrz3qup ... 5.jpg?dl=0

Re: Super Star Destroyer visibility range!!!

Posted: Sun Aug 16, 2015 12:41 am
by AceMastermind
Do you have your View Distance and LOD Distance set to max in your game's Video options?

In 2015 everyone should be playing this game with all max settings. :P

Re: Super Star Destroyer visibility range!!!

Posted: Sun Aug 16, 2015 1:05 am
by edge123455
lol of course!

It's just that I'm playing off my laptop, I have all max settings and anti aliasing is turned off.

Re: Super Star Destroyer visibility range!!!

Posted: Sun Aug 16, 2015 3:41 am
by AceMastermind
Then I guess you could try commenting out the Near/Far scene lines and see what it looks like in-game.