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Question form 3

Posted: Sat Feb 24, 2007 4:39 pm
by EGG_GUTS
1. How do you get a normal battle droid ingame? *SOLVED*
2. How do you sharpen skins? *SOLVED*
3. Can some one post the D/L link for the vibro sword? *SOLVED*
4. Can you move up and down in free cam? *SOLVED*
5. Can you move use free cam while the battle is still going on without hud? *SOLVED*
6. Can jedis hold guns. to be more specific Grievous or Maul or Emperor or Yoda? *SOLVED*
7. What is the odf name for health and ammo droids? and the vehicle droid for BF1 ? *SOLVED*
8. Where is the prop of the imperial landing craft like in the Kamino Mission?
9. Is there a .TGA for the ep2 jettrooper's jet pack? *SOLVED*
10. How do you add the vibro sword?
11.Where do you put FXs and animes when you copy then from the assests folder?

thanks

RE: Question form 3

Posted: Sat Feb 24, 2007 4:48 pm
by Darth_Z13
Do you mean how do you give a B1 Battle Droid a blaster, pistol and thermal dets?

RE: Question form 3

Posted: Sat Feb 24, 2007 4:59 pm
by The_Emperor
:? I'm not sure what he means either :P Please elaborate

RE: Question form 3

Posted: Sat Feb 24, 2007 5:50 pm
by phazon_elite
I know what he means. I have a version of it in my Kamino: Breakout map. Just make an .odf called "cis_inf_b1droid" (what I use) or any other name for it. Then make a "cis_inf_default_b1droid" or whatever name you chose.

Create a .req named the same as the odf, too. Then add the name in the cis.req.

And finally, add it in the LUA under SetupTeams.

Code: Select all

    AddUnitClass(CIS, "cis_inf_UNITNAME",10,25)
Hope that helped.

- EP-000782

RE: Question form 3

Posted: Sat Feb 24, 2007 6:02 pm
by Xavious
You would need to make a new CIS side, then create the Battledroid's ODF. (or override an existing ODF)

Here's an example that overrides the Super Battle Droid.

cis_inf_default_rifleman.odf

Code: Select all

[GameObjectClass]
ClassParent     	= "cis_inf_default"

[Properties]
UnitType            	= "trooper"

WEAPONSECTION = 1
WeaponName     	= "cis_weap_inf_rifle"
WeaponAmmo     	= 100

WEAPONSECTION = 2
WeaponName     	= "cis_weap_inf_pistol"
WeaponAmmo     	= 0

WEAPONSECTION = 3
WeaponName     	= "cis_weap_inf_thermaldetonater"
WeaponAmmo     	= 3
WeaponChannel  	= 1

WEAPONSECTION = 2
WeaponName     	= "cis_weap_award_rifle"
WeaponAmmo     	= 4

VOUnitType      	= 083

VOSound = "cis1_inf_pc_com_hostile      SpottedVO"
VOSound = "cis1_inf_pc_com_bacta      NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic      NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo      NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport      NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup      NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area      AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend     DefendPositionVO"

VOSound = "cis1_inf_pc_com_hostile_inVehicle      SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle      NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle      NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle      NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle      NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle      NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle      AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle     DefendPositionVO +InVehicle"
cis_inf_rifleman.odf

Code: Select all

[GameObjectClass]
ClassParent     	= "cis_inf_default_rifleman"


[Properties]
UnitType            	= "trooper"

GeometryName        	= "cis_inf_bdroid"
GeometryLowRes      	= "cis_inf_bdroid_low1"
SkeletonName        	= "bdroid"
SkeletonLowRes      	= "bdroidlz"

FirstPerson         	= "CIS\cisbdrd;cis_1st_bdroid"

RE: Question form 3

Posted: Sat Feb 24, 2007 6:06 pm
by phazon_elite
Ok then. Follow Darth_Maul's tut if you want it in the game. Follow mine if you want it in just one map (yours, I presume).

- EP-000782

Posted: Sun Feb 25, 2007 9:34 am
by EGG_GUTS
k thanks I still don't understand much but I can ask on Xfire.

but I still have some questions (one is more of a request)

2. How do you sharpen skins?
3. Can some one post the D/L link for the vibro sword?
4. Can you move up and down in free cam?
5. Can you move use free cam while the battle is still going on without hud?

thanks

Posted: Sun Feb 25, 2007 8:53 pm
by EGG_GUTS
4 more

6. Can jedis hold guns. to be more specific Grievous or Maul or Emperor or Yoda?
7. What is the odf name for health and ammo droids? and the vehicle droid for BF1 ?
8. Where is the prop of the imperial landing craft like in the Kamino Mission?
9. Is there a .TGA for the ep2 jettrooper's jet pack?

thanks

Posted: Sun Feb 25, 2007 9:26 pm
by Xavious
2. What program are you using?
4. Use the Home and End buttons.
5. Enter FreeCam mode, then hit Backspace.
6. Yes, for example relplace the geometry lines in the Stromtrooper with the geonmetry lines from Sidious.

Posted: Mon Feb 26, 2007 3:55 pm
by EGG_GUTS
Darth_Maul wrote:2. What program are you using?
I'm using Gimp

Posted: Mon Feb 26, 2007 4:59 pm
by Teancum
9. jetpack_prop.tga

Posted: Mon Feb 26, 2007 5:48 pm
by Darth_Z13

Posted: Mon Feb 26, 2007 5:56 pm
by EGG_GUTS
Teancum wrote:9. jetpack_prop.tga
What folder?

oh and thanks Darth_Z13 I've been asking for ages

EDIT: How do I add it?

Posted: Mon Feb 26, 2007 6:33 pm
by phazon_elite
2. Go to filters/enhance/sharpen.
7. com_item_healthrecharge. It's in the Common\odfs folder (the one in data, not the assets!).

Hope that helps

- EP-000782

Posted: Sat Mar 10, 2007 6:43 pm
by EGG_GUTS
11.Where do you put FXs and animes when you copy then from the assests folder?

Posted: Sat Mar 10, 2007 7:13 pm
by Qdin
What about trying in similar folders as they were in the Assets...? :roll: if you found it in sides>rep>SFX under Assets, where do you honestly think you shold place them in your own project..? :wink:

Posted: Sun Mar 11, 2007 8:55 am
by EGG_GUTS
But I mean objects like animes with the rancor and the fire FX