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Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 2:42 am
by Sky_216
Maveritchell wrote:Broken_box wrote:That was irritating. I think I know why you used fatrays for your force wave, but the negative side effect is that they can be reflected - and aside from being very weird considering it's a force power you're reflecting, it's a real nuisance in hero assault (especially on tighter maps) since the AI reflect about half the time.
Not half as irritating as only fp-ing droids half the time they actually get hit.
Anyway, great job Xav. Will play this version ASAP.

Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 2:50 am
by Broken_box
Maveritchell wrote:
Oh, that. I totally forgot to mention it in my review, but:
That was irritating. I think I know why you used fatrays for your force wave, but the negative side effect is that they can be reflected - and aside from being very weird considering it's a force power you're reflecting, it's a real nuisance in hero assault (especially on tighter maps) since the AI reflect about half the time.
Each to their own...I find it useful to send the push off then immediately afterwards, just jump into the air (add 1 extra bounce if wanted) and I usually don't get damaged/pushed.
Although on Coruscant I did it and the reflected power got ricocheted off the bot onto me in mid air, then I got blasted up and hit the max height of the map and died

Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 4:04 am
by Maveritchell
Broken_box wrote:Although on Coruscant I did it and the reflected power got ricocheted off the bot onto me in mid air, then I got blasted up and hit the max height of the map and died

That's part of the problem too; I was pushed through the floor on Coruscant as well.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 4:11 am
by CodaRez
K thnx to the alternate link FINALLY got it.
Well I found some stuff:
-The SBD has a pretty whacked out head texture. Am I the only one seeing this?
(subsequently all SBD related units are the same: Air SBD/Heavy SBD)
-Jawas are using the long gun, wanna use my jawa ion blaster?
-I know this may be annoying, but whats the point of an orbital strike beacon on an indoor map?(tantive)
-Since you want to actually place proper custom weapon icons, the DC-17 pistol and DC-17 ICWS are missing those.
Well, off to search for more bug-targets.
But honestly, this mod is a real piece of work

everything new, skins, addons, fire explosions..
Great to see the 607th again too
All in all, GJ
(you releasin another version?)
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 1:41 pm
by Jediguy
Excellent mod Xavious, I especially like the random (and very well textured) clone legions. The Melee trooper, thankfully not the Clone Assasin, is great, and so is the Super Battle Droid model. The whole mod feels very Star Wars-realistic. Unfortunately, i can't play the custom maps I get a "Failed to open MISSION_TSEJ.levl for Abregado Rae and similiar FATAL errors on the other 4 custom maps. I know it's not ecause I have too many addons, i just cleaned out most of the folder except Dark times, Convo Pack, Xtreme, and a couple custom maps and I get no "Too Many Missions" warning. Any idea what's wrong? Any help would be greatly appreciated, the maps sound awesome.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 3:02 pm
by Xavious
Try taking out a couple of those big mods. They all have a fairly large number of missions.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 3:17 pm
by Eggman
Xavious wrote:Try taking out a couple of those big mods. They all have a fairly large number of missions.
Agree with that advice. When I was beta-testing I'm pretty sure I had about the same addon situation and had to remove one of the big mods.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 3:23 pm
by thedoubleMM
Such a nice mod xavious
Your cloneskins are very nice and i really love the dantooine map
you did a really great job

Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 3:39 pm
by AlexSecura
Pretty good Work,Xavious
Im a bit lazy at the Moment but i wanted to say that its really a outstanding Must Have Mod/MapPack.I love the Beta much and i sure will love the Finalvesion the same.
Eggman wrote:Xavious wrote:Try taking out a couple of those big mods. They all have a fairly large number of missions.
Agree with that advice. When I was beta-testing I'm pretty sure I had about the same addon situation and had to remove one of the big mods.
UBTCW + Dark Times + Conversion Pack can be in at the same Time.Not sure about other Mods like Devs Mod or what else.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 3:43 pm
by Devastator77
This is an excellent side mod (and the maps are nice bonuses too.) Like Mav said, I really enjoyed the consistency in the clone legions and the randomness you've added. I actually like the simplicity in the maps and design layouts. I think the maps are perfect the way they are now, and the units are extremely diverse and entertaining. While there was the annoying "Award weapon freeze" here and there, the other minor bugs were barely noticeable. Thanks for creating this spectacular mod and sharing it with the community, Xavious.

Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 3:44 pm
by Xavious
AlexSecura wrote:Eggman wrote:Xavious wrote:Try taking out a couple of those big mods. They all have a fairly large number of missions.
Agree with that advice. When I was beta-testing I'm pretty sure I had about the same addon situation and had to remove one of the big mods.
UBTCW + Dark Times + Conversion Pack can be in at the same Time.Not sure about other Mods like Devs Mod or what else.
And he has
Jediguy wrote:Dark times, Convo Pack, Xtreme, and a couple custom maps
Which sounds like it could be a bit too much.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 4:27 pm
by Broken_box
Right now I've got
BF0, UBCW, dark times, bfx, your saga of the 607th, all three vace thermil missions and Mos E spaceport, and I run it fine....
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 5:05 pm
by Maveritchell
Broken_box wrote:Right now I've got
BF0, UBCW, dark times, bfx, your saga of the 607th, all three vace thermil missions and Mos E spaceport, and I run it fine....
If you don't have the Conversion Pack you can probably put all the large mods in all at once and be fine - the Conversion Pack (even when trimmed down with the 2.2 patch) takes up more than 60% of your mission slots.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 5:14 pm
by Broken_box
Maveritchell wrote:
If you don't have the Conversion Pack you can probably put all the large mods in all at once and be fine - the Conversion Pack (even when trimmed down with the 2.2 patch) takes up more than 60% of your mission slots.
Cool, I've just got it off right now because of all the upcoming "big" mods people are working on, which I intend to try out and want space for them, as I keep screwing up uninstallation of the convo pack.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 6:54 pm
by kooster
A great map pack. Most of my comments have been noted before.
I liked your new maps very much, but i do agree on JaalKan being a bit dark
some bugs...
while playing, when you get far away from a unit like a magnaguard, its staff
turns into a lightsaber. This happens to some other units. I will try to get a screenshot.
Other than that, there are some icon problems (support unit turret) and
some texturing issues (dantooine: boxes near cp)
I have gotten a screenshot!
its actually pretty cool but its a bug so... fyi I guess
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 7:52 pm
by Nihillo
Alright, feedback time!
You already know how much I like this mod, so I will spare you the redundancy, however, I feel the need to state my appreciation for the new skins, they are superbly done and, as Mav said in his review, keep a feeling of consistency throughout the sides.
I did find some bugs and gameplay issues, fortunately they were all in other game-modes besides conquest, so let's get to it:
Command Posts can still be conquered in Utapau Hero Assault.
I'm not sure if I would call this a bug as much as I would call it a feature, to be honest, I rather like it that way.
Heroes and Villains just hang around in doorways doing nothing in Coruscant Hero Assault.
I consider this a serious bug, it disrupts the flow of the match and makes the whole thing either too easy (if you sneak up behind them and unleash a lightsaber combo) or too hard (if you take them head-on).
Order-66 is unbalanced, clones overwhelm the Jedi and win very easily.
And no, that's not happening because I'm on the clones' side, normally I play as a Jedi and the clones still slaughter the whole lot of us
That's all, thank you for your effors and for sharing this amazing mod with us. Oh, one question, are you still planning on adding UB:TCW support for the Saga of the 607th map pack?
EDIT: forgot to mention, commander Cody's armor doesn't match that of his men; the 212th troopers have a white armor with yellow markings, the markings in Cody's armor are noticeably darker, orange.
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 9:33 pm
by 501st_commander
kooster wrote:A great map pack. Most of my comments have been noted before.
I liked your new maps very much, but i do agree on JaalKan being a bit dark
some bugs...
while playing, when you get far away from a unit like a magnaguard, its staff
turns into a lightsaber. This happens to some other units. I will try to get a screenshot.
Other than that, there are some icon problems (support unit turret) and
some texturing issues (dantooine: boxes near cp)
I have gotten a screenshot!
its actually pretty cool but its a bug so... fyi I guess
That is a v.1.3 patch side bug i think..
Re: Ultimate Battlefront: The Clone Wars
Posted: Thu Oct 22, 2009 10:05 pm
by Nova Hawk
It's finally out!! I'm gonna download this as soon as I get home! Thanks a lot, Xavious! This mod will provide hours of fun!
Re: Ultimate Battlefront: The Clone Wars
Posted: Fri Oct 23, 2009 6:49 am
by CodaRez
For the SBD prob I mentioned earlier:
Anyone else got SBDs with a whacked out headplate as that? Wonderin if its just me....
Re: Ultimate Battlefront: The Clone Wars
Posted: Fri Oct 23, 2009 9:55 am
by Nihillo
Perhaps you have a misunderstood conception of how a SBD's head looks like, there is nothing wrong with it, although I do think the outline that forms its "eyes" (or whatever) could be improved a little, right now they are sort of bidimensional and lack volume; but that's hardly noticeable anyway.