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Dispensers and Heat
Posted: Wed Aug 12, 2015 1:05 pm
by ZoomV
Is it possible to make a dispenser heat based rather than ammo/shot delay? I'm trying to put a limit on how my dispenser can release turrets, but I want to be able to have infinite ammo for it. Reload and Shot Delays won't work since it's a secondary, and long Shot Delay/reloads prevent use of the primary weapon.
I tried adding heat myself, but couldn't get it too work, but I want to verify here just to make sure I'm not making a mistake. If you can't add heat to a dispenser, is there a possible workaround?
Re: Dispensers and Heat
Posted: Wed Aug 12, 2015 1:18 pm
by MileHighGuy
I think I remember seeing an overheated dispenser that the Geth Juggernaught had in ME:U. You could also use shotdelay too instead of heat, it does basically the same thing.
Re: Dispensers and Heat
Posted: Wed Aug 12, 2015 6:11 pm
by ZoomV
MileHighGuy wrote:I think I remember seeing an overheated dispenser that the Geth Juggernaught had in ME:U. You could also use shotdelay too instead of heat, it does basically the same thing.
Shot Delay doesn't work for my purposes, since shot delay on a secondary prevents use of the primary weapon.
If heat works can someone tell me why this ODF isn't doing that?
EDIT so the dispenser is overheating now. But despite generating 10.0 heat @ 1.0 heat dissipation it somehow manages to be ready to fire in about 2 seconds.
Re: Dispensers and Heat
Posted: Thu Aug 13, 2015 10:09 am
by Marth8880
ZoomV wrote:so the dispenser is overheating now. But despite generating 10.0 heat @ 1.0 heat dissipation it somehow manages to be ready to fire in about 2 seconds.
Yeah, I've found that using that method (heat per shot = desired cooldown time in secs & heat recover rate = 1) doesn't seem to work properly with dispenser weapons for whatever strange, Pandemic-y reason. Here's an example section of what I did for the Geth Turret Dispenser:
Code: Select all
HeatPerShot = "1.01" // don't touch this, mofo!
HeatRecoverRate = "0.065" // equates to a 6.5 second cooldown time
HeatThreshold = "0.01" // don't touch this one either, mofo!
Basically, you set your HeatPerShot to 1.01 and your HeatRecoverRate to the quotient of desiredCooldownTime / 100.
Re: Dispensers and Heat
Posted: Mon Aug 24, 2015 10:03 am
by ZoomV
Marth8880 wrote:ZoomV wrote:so the dispenser is overheating now. But despite generating 10.0 heat @ 1.0 heat dissipation it somehow manages to be ready to fire in about 2 seconds.
Yeah, I've found that using that method (heat per shot = desired cooldown time in secs & heat recover rate = 1) doesn't seem to work properly with dispenser weapons for whatever strange, Pandemic-y reason. Here's an example section of what I did for the Geth Turret Dispenser:
Code: Select all
HeatPerShot = "1.01" // don't touch this, mofo!
HeatRecoverRate = "0.065" // equates to a 6.5 second cooldown time
HeatThreshold = "0.01" // don't touch this one either, mofo!
Basically, you set your HeatPerShot to 1.01 and your HeatRecoverRate to the quotient of desiredCooldownTime / 100.
Doesn't make any sense. If 0.065 recover rate equals 6.5 second CD, wouldn't increasing that to 0.075 reduce the cooldown time, rather than increasing it to 7.5 seconds?