Okay, here is my review (it is very long, I'm afraid):
Overall, this is a pretty good map, it looks very nice and is quite original in the design but there are a few things that hinder the gameplay (and look of the map in few cases).
As I already said, the look of the map is very nice and the lighting goes really well with the glow of the sky. However, at the bottom of the plateua (as Darth Spiderpig said) the trees do not really match with the ground texture colour. The other problem I have with this area is that unlike the tall foliage on Endor, this grass does not disappear when I walk near it, meaning that it is hard to see people in thick areas. There are also many floating trees around. Apart from these points, the bottom looks absolutely fine, if not a little repetetive. You could try adding a couple of rock formations to seperate the large amount of foilage.
My second point is, the map is very large, and unfortunately this is not compensated quite enough by unit count making the battle pretty slow paced, and this usually means I only come across groups of 2-3 enemies at a time, which are gunfights I usually win. To make the map more fun to play on, I would either increase the unit count (the more practical idea) or (in my personal opinion) make the map smaller, which I think is the option that would most benefit the huge map. I don't mind small battles but on a huge map like this, it would be more fun to have many more units, at at least 32 units per team. Another thing you could do is add more large vehicles to the map, since it is a large, ground based map.
My third point is the enormous length of the tunnels to the top. It take about a minute to get to the top and in this time I encountered 2 enemies at the most while travelling. In my opinion the tunnels are too long and unfortunately the only way to do this would be to make the plateau lower down, and this is rather drastically map changing. However, you can lower the clouds aswell and if the map was half the size (both height and circumference) I think it would be much better. I also found a tunnel that led to here:
My next point is that you have waaay to much effects going on in the map. So much, that my computer (which is pretty good) can't handle it and effects from gunfire dissapear, and sometimes on top of the plateau whole sections of foliage will disappear. Unfortunately, you would have to get rid of the fog (which by the way is fantastic) or some of the grass, and getting rid of some of the foliage at the bottom of the plateau would not spoil the maps look.
My final point is that on top the plateua, you need to change the rocks that you are using as foliage, because you can walk straight through them and they are floating all over the place, which spoils the look. I suggest looking into the geonosis foliage to get rocks on top of the plateau. Oh and, another thing about the top is that I think you should blend the heights a little more because they are a bit too sharp at the moment.
I also found the vehicles in the hangar at one of rebels starting CP's were missing textures on the windscreens:
Anyway, if you didn't read it all, I'd say the thing that takes away from the map most is the slightly slow-paced gameplay - if I were you I'd reduce the size of the map, but it's your choice as to what you do. All in all, as I said it's not a bad map, and certainly good for a beta, but for full release you should definitely look into enhancing gameplay and polishing the map.
Sorry about the length of that, I had a lot to say
Oh and the other thing is, the new texture on the trees is a little too grey, and it might be nice if you had a little variety in the colours of them
