Announcement: A new discovery on scorch marks

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

Announcement: A new discovery on scorch marks

Post by phazon_elite »

I just experimented with some things, and I found a way to get those scorch marks seen in a screen of SWBF: Renegade Squadron.

Unfortunately, it doesn't look right when shooting a wall. It still looks as if it hit the floor when it hits the wall. In simpler terms, it still needs work.

I did this to disprove someone's comment that it wouldn't work.

- EP-782
YankFan1950

RE: Announcement: A new discovery on scorch marks

Post by YankFan1950 »

also you can use the color tool in ze to make marks on terrain.
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

RE: Announcement: A new discovery on scorch marks

Post by phazon_elite »

Yes, but I'm making a weapon effect that makes a scorch mark.

- EP-782
Last edited by phazon_elite on Tue May 15, 2007 9:31 pm, edited 1 time in total.
YankFan1950

RE: Announcement: A new discovery on scorch marks

Post by YankFan1950 »

oooooo ok if you figure out a good one that would be really helpful
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

RE: Announcement: A new discovery on scorch marks

Post by phazon_elite »

I found it! I got it working. I just have to edit the lifespan, since they stay there and float once a person dies.

- EP-782
YankFan1950

RE: Announcement: A new discovery on scorch marks

Post by YankFan1950 »

could you put it on GT when you finish it?
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

RE: Announcement: A new discovery on scorch marks

Post by phazon_elite »

I guess so. It depends on if people are actually interested in this. If only a few people want it, I'll just PM it to them.

- EP-782
maxloef
Major General
Major General
Posts: 654
Joined: Mon Jan 03, 2005 4:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by maxloef »

yes he is and its just the mace windu effect i can tell from the posts he made ;)
User avatar
Dohnutt
Hoth Battle Chief
Hoth Battle Chief
Posts: 3248
Joined: Sun Aug 20, 2006 9:25 am
Contact:

Post by Dohnutt »

^ Whoa. Very interesting! Footprints, scorch marks. Cool.
brokenshard_of_glass

Post by brokenshard_of_glass »

maxloef wrote:yes he is and its just the mace windu effect i can tell from the posts he made ;)
are you trying to make this or something like it maxloef? if not then don't say stuff like that. phazon is still doing quite a bit of work. don't complain like that. I'm sure it still works.

good job phazon. ;) :royal: good work, I could use that once I finally get my modding problems fixed. :cry:
brokenshard_of_glass

Post by brokenshard_of_glass »

ooooooh. my apologies maximumloaf. nevermind.
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

Post by phazon_elite »

Well, it's something similar to the Mace Windu groundcrack, but I tweaked it so it's at least somewhat decent. I had to change the geometry from BillBoard to Animated, or something else that did the same. About three other configurations did that.

I guess this has been tried already? If so, then this might be useless.

@ maxloef - Are you mad? I didn't mean to make anyone angry, I just thought it would be cool to make a new effect.

Sigh, it seems I can't do anything right with modding anymore. What I do has usually been tried years ago.

- EP-782
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Ok, I'm a bit confused. Are you basing these scorch marks off of the ImpactEffect line in the weapon_ord? And Is Phazon working with Particle editor to downsize Mace Windu's groundcrack.fx for a scorch mark. And would it be necessary to do that double layer thing if your'e trying to make accurate scorch marks that hit terrain? :(

-[EDIT]-

Dude, go to the assets/YAV/effects folder and there is a scorch mark TGA file there along with a decal_explosion_scorch FX file for it :)
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

Post by phazon_elite »

Sorry for my lack of information, I havent noticed it...

Yes, I took mace's groundcrack, tweaked it dramatically, and made the crack size a lot smaller. I made it an ImpactEffect, which I had to do for all of those categories (like the ImpactEffectSoft, etc.), and made a scorchmark. I never said I had a decal. Maxloef said that...

- EP-782
MasterSaitek009
Black Sun Slicer
Posts: 619
Joined: Wed Aug 23, 2006 4:10 pm

Post by MasterSaitek009 »

That's great phazon! Any chance of a screenshot? :D I'll definitely be interested in this if/when you release it.
brokenshard_of_glass

Post by brokenshard_of_glass »

Last edited by brokenshard_of_glass on Fri May 18, 2007 12:00 pm, edited 1 time in total.
Schizo

Post by Schizo »

Why is everyone freaking out all of a sudden? Phazon clearly said it doesn't work right.

And about the thing not working; seeing as how you're using Mace Windu's ground crack thing, it's going to show up on the ground, since that's just how the effect was made. If you'll notice, doing Mace's ground crack on say, a slanted surface, the crack effect will still be completely straight and horizontal, floating in the air, as if there was some invisible surface there. I'm not so sure you can edit it so as it'd adjust to the terrain/objects and such when you do it. I've never really looked into it, so I can't tell you right off the top of my head if it'd be as simple as a little ODF editing, or if it's actually hard-coded into the game that way.

Either way, it's not exactly the most efficient way of doing it. Sure it works, but only when the player shoots at the ground or surface they're standing on. Like Fred already said, the best way to do it is with a decal. You just gotta figure out how to get it to work. Personally, I think it's a bit too much work for something so insignificant, but eh.
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

Post by phazon_elite »

I also mentioned that I fixed the bug I had in my first post. I changed the geometry (in Particle Editor) to a different one, so that it's actually halfway decent. It works great on walls, and it works pretty good on the ground, too.

The screenshot will come soon.

EDIT: @brokenshard - The reason you haven't seen any scorch mark attemtps in the past is because you haven't been around here much longer than I have. In fact, you haven't been around until recently...and I see that you joined only four days after I did...

EDIT 2: Here they are!

Sorry for their size, I forgot to resize these suckers.

Image

This effect I made has a small explosion with it, mind you.

Image

And that's the remaining bug, althought I found a new theory.

I'll have to make two effects. One for the ImpactEffectTerrain (for the ground) which will be flat like Windu's groundcrack, and the one I currently have for the rest.

- EP-782
Schizo

Post by Schizo »

Ah, I hadn't seen the post where you said you had fixed the problem. My bad.

As for the effect, it actually looks pretty decent. The only problem, of course, is the clipping issue with the ground like in that second screen. Besides that though, looks like you're on the right track.

Another thing you might want to do, which I think would make the scorch marks much better, is attach a small smoke effect. Nothing big, but a little bit of smoke or something after impact would definitely look cool. I'll have to look into seeing if I can mess around with it myself and see if I can kind of replicate it, maybe mess around with it and make my own effect. It'd be cool to implement in my maps, however small it may be.
Last edited by Schizo on Thu May 17, 2007 5:47 pm, edited 1 time in total.
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

Post by phazon_elite »

Actually, I do have a smoke effect, as seen very slightly on the second mark in the first screen. Maybe I can make it last longer...

- EP-782
Post Reply