Star Wars: The Clone Wars (2002 game) - Making of
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- Teancum
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Star Wars: The Clone Wars (2002 game) - Making of
I ripped and uploaded this to YouTube for informational purposes. I figure with all of the cutscenes from games out there why not this? You get to see a few interesting things, like the old-school ZeroEdit (and we learn for sure that the engine is known as Zero), and see them work in XSI.
Enjoy!
Enjoy!
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SleepKiller
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Already watched on the game it self highly interesting stuff.
- Snork
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Old Zeroeditor! AHhhh!!!!!
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THEWULFMAN
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Re: Star Wars: The Clone Wars (2002 game) - Making of
SleepKiller wrote:Already watched on the game it self highly interesting stuff.
^This, I watched it several times, I am a "making of" freak.
I dont know who was saying it, but I had always known Zero was the engine used in that game. Its been in 4 games,
Star Wars The Clone Wars(2002)
Star Wars Battlefront (2004)
Star Wars Battlefront II (2005)
LOTR: Conquest (2008?)
Thanks for putting it up for all too see Tean
- DarthD.U.C.K.
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Re: Star Wars: The Clone Wars (2002 game) - Making of
thank you for uploading the video!
do you plan to also upload the cutscenes?
do you plan to also upload the cutscenes?
- Teancum
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Re: Star Wars: The Clone Wars (2002 game) - Making of
More than that, actually. It started out being used in Battlezone II, then it was used again in Dark Reign II, both prior to The Clone Wars.THEWULFMAN wrote: I don't know who was saying it, but I had always known Zero was the engine used in that game. Its been in 4 games,
Star Wars The Clone Wars(2002)
Star Wars Battlefront (2004)
Star Wars Battlefront II (2005)
LOTR: Conquest (2008?)
Thanks for putting it up for all too see Tean
@D.U.C.K. - I don't have any plans to upload the cutscenes, no. I just thought the Gametoast community would find this particularly interesting.
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THEWULFMAN
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Re: Star Wars: The Clone Wars (2002 game) - Making of
This is where I geek out here a moment.Teancum wrote: More than that, actually. It started out being used in Battlezone II, then it was used again in Dark Reign II, both prior to The Clone Wars.
Hidden/Spoiler:
- Teancum
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Actually the original Battlezone was the one that used the i76 engine. Battlezone II used Zero. Wikipedia is incorrect in that respect, as Zero is a proprietary engine, meaning that they wouldn't have owned the engine if it was originally an Activision engine.THEWULFMAN wrote:Hidden/Spoiler:
In regards to the SWTCW sprites the reason for it is answered from 2:52-3:08 in the video. It was a "smoke and mirrors" thing (to quote the developer). As far as the jump between SWBF1 and 2 don't forget that there were several other things that changed as well such as a more robust collision system, better light rendering, etc. Considering everything that they actually had to change I'd hardly call it marginal, though admittedly it might look marginal to the end user.
I'm still not 100% on the fact that LOTR:C used Zero. We all assume it did (I'd say rightly so), but Pandemic also had its Aussie engine which was used on the Destroy All Humans and Mercenaries series. I'm guessing it was still Zero, but the file formats changed drastically (I couldn't make any sense of them at all) and neither EA nor Pandemic ever stated that Zero was used. On a related note it's a shame that mod tools were never released. That game was the very definition of mediocre, but it could have thrived with mod tools.
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THEWULFMAN
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Hidden/Spoiler:
- Teancum
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Agreed. Just sayin' we can't say for sure.THEWULFMAN wrote: As for LOTR:C, I have played it, and I see no doubt that it is Zero, it plays almost exactly like battlefront 2, the sword fighting feels just like a lightsaber combo, the ranged units feel just like how you would think they would in BF2, even the AI act the same, they are the same bumbling idiots we are all familiar with. I dont see how they could have another engine that replicated the same exact feel as Zero.
That's funny - my sister-in-law calls me that.THEWULFMAN wrote:All in all, you beat me again*, Geek Master T.
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THEWULFMAN
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Teancum wrote:That's funny - my sister-in-law calls me that.THEWULFMAN wrote:Geek Master
A: Your sister-in-law is smart
B: Your new nickname is The Geek Master
No argument allowed.
Hidden/Spoiler:
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Thanks Tean! That was pretty informative.
- Teancum
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Re: Star Wars: The Clone Wars (2002 game) - Making of
You guys might find the following reads interesting too. These are designer diaries from the making of the first SWBF.
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THEWULFMAN
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Re: Star Wars: The Clone Wars (2002 game) - Making of
Oh awesome, I forgot about those completely, I read them right before I started modding. 9 or so months ago, be nice to reread them. Thanks G.M.T.Teancum wrote:You guys might find the following reads interesting too. These are designer diaries from the making of the first SWBF.
Designer Diary #1 wrote:•5. In this game you must be able to kill Ewoks and Gungans. Enough said!
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CalvaryCptMike
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Re: Star Wars: The Clone Wars (2002 game) - Making of
THEWULFMAN wrote: ^This, I watched it several times, I am a "making of" freak.
Very cool though, thx for posting it tean! IMEan Geek Master T
