Page 1 of 1

LAAT/C needs animate and export...

Posted: Sun Aug 07, 2005 3:25 pm
by jediokram

Posted: Sun Aug 07, 2005 3:26 pm
by jediokram
One addition is that the bubble turrets on the wings have been removed...

Posted: Sun Aug 07, 2005 3:37 pm
by Qdin
it looks good

what about keeping it as it is?

Posted: Mon Aug 08, 2005 12:25 pm
by Lord-Bandu
if i knew how to get animated objects working in game id help ,but, i cant

Posted: Mon Aug 08, 2005 12:43 pm
by Qdin
well, while I looked through the different animation files, I found something important:
The X-wing have a TakeOff animation, so you 'just' have to animate when it takes off

- Qdin

Posted: Mon Aug 08, 2005 12:45 pm
by L-5-R
Ya I think the key to animation is in the Basepose and takeoff .msh files. If you read the aniguide you'll get a few hints. I'm gonna try to get animation in game with what I've figured out, I'll post my findings. ;)

Posted: Tue Aug 09, 2005 1:54 pm
by Qdin
L5R - remember some important things whith animations: after creating animated .msh files, REMEMBER to munge the files, so they become .zafbin and .zaabin files :wink: otherwise, keep it up mate :D

Posted: Tue Aug 09, 2005 4:56 pm
by RDST
nice model you should ask around for someone to get the thing textured

and does the thing really have those clamps at the bottom? I dont know I never studied the model

Posted: Tue Aug 09, 2005 5:00 pm
by Grievous
Yeah it does, to hold the AT-TEs, and other vehicles.

Posted: Fri Aug 12, 2005 10:27 am
by Ace_Azzameen_5
Welcome to Gametoast jediokram! (muhhahahaHBUMP) IMO his vehichles would fit in well with Geonosis Arrival. Stick an Spha-t behind the hill, so it can't just destroy the tech union ships without first walking for a while, giving the cis time to destroy it.



Why not someone show him how to import the vehicles into swbf, without bothering to texture or animate. Give it a simple blue laser weapon for now, and just let it slide along the ground, with stiff legs. That sounds like a start to me, to keep jediokram satisfied untill animation is figured out. :)



I want to see the laat/c completed really bad, since it was the first thing I posted back at the lucasarts forums as a newb. I can;t take credit thpugh. Can't model. . .yet. . .one more swbf mission, then I'll learn zero edit and 3d modeling.


I bumped that alot. . .

Posted: Sun Aug 21, 2005 2:03 pm
by fruitymarshmallow
Wait, so umm is anyone gonna do it for him? (bump)

Posted: Fri Aug 26, 2005 12:21 pm
by Ace_Azzameen_5
. . .
uh no
don't know how.

I still say someone should whip up a basic odf to get these things in game, to encourage jedi okram to keep working on them.