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SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:03 am
by Super_Clone
As the title implies, I am have some extreamly minor issues with set team aggressiveness, My issue is, I was wondering if anyone had some good numbers to balance out the gameplay, for example, When I just played a round with the republic, I lost... and bad.. It isn't me, because when I swapped to CIS, the Reps still lost. When I just play around with the numbers the team with the highest aggressiveness normally wins, but not in this case. Thanks In advance.
P.S. The number currently are REP = 215 CIS = 210
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:32 am
by Xavious
Every map is different, and unless your map is perfectly symmetrical with the exact same units on each side, you'll never have a completely "balanced" map. Just keep adjusting those numbers until you can get your gameplay how you want it. Remember that you can also slightly increase or decrease unit counts or move Command Posts around to balance as well.
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:34 am
by Super_Clone
Ok, Thanks Xav!
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:35 am
by Par3210
wait a sec. Sry for posting a question in this thread but how would I set the aggressiveness? Just a quick question.
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:39 am
by Eggman
Par3210 wrote:wait a sec. Sry for posting a question in this thread but how would I set the aggressiveness? Just a quick question.
I swear there was a thread just a few weeks ago asking that exact question, or at least one
very similar. Do a search for SetTeamAggressiveness and I'm sure you'll find at least one or two threads with the answer. Or look through psych0fred's site.
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:40 am
by Super_Clone
Via lua, It right above the sides setup and below, if I'm not mistaken, The SriptPostLoad function.
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:40 am
by Par3210
ok. What's the link to psych0fred's site? Please?
EDIT2: I just saw SuperClone's post. Thank you. And what is the lua line? I mean what is the line (Like reading a unit is ReadDataFile(allblahblahblah))
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 10:45 am
by Super_Clone
SetTeamAggressiveness; REP = %#% Its something along those lines
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 10:46 am
by Par3210
okey dokey thank you

Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 8:34 pm
by trainmaster611
Fyi, that line doesn't work anymore. It was a relic leftover from the swbf1 maps. If you're having balancing issues, its most likely because of the sides or how the map is arranged.
Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 8:50 pm
by AceMastermind
trainmaster611 wrote:Fyi, that line doesn't work anymore. It was a relic leftover from the swbf1 maps...
Maybe you should tell that to
THIS guy.

Re: SetTeamAggressiveness
Posted: Thu Jul 23, 2009 9:40 pm
by Frisbeetarian
trainmaster611 may be right, though I'm not sure where he gets that information from (I'd like to see

). This function may just be a way to override the difficulty set by the profile, though why it would basically restrict values from .95-1.0, I'm not sure.
As I mentioned before, documented for BF2 is the function SetAIDifficulty() which seems to do the same thing in a more understandable / sensible way.