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Walking sound effects [Solved]
Posted: Fri Dec 08, 2017 10:02 pm
by Raigiku
Does anyone know what is the PATH or in what file can I find the properties that set the footsteps sound effects? I know that in cis_inf_default_droideka.odf there's a property called Footstep0Sound="soundfile" but when I try to put it in rep_inf_default.odf with my custom sound, the footsteps sound effects don't change. I've edited my DC-15A sound effect (and it works!), so I know that I setup my custom sound effect properly.
Re: Walking sound effects
Posted: Fri Dec 08, 2017 10:11 pm
by Marth8880
http://www.secretsociety.com/forum/down ... dhooks.txt
See the section titled "Foley Effects (impacts, collisions)".
Re: Walking sound effects
Posted: Sat Dec 09, 2017 8:50 pm
by Raigiku
I edited some of the .ffx files but couldn't manage to change the sound effects. The
rep_inf_default.odf FoleyFXClass is set to
rep_inf_trooper and the name of my custom sound effect is
rifledc15a, that's how I call it to set the rifle FireSound.
FireSound = "rifledc15a"
Btw: the map is yavin 4 (the default map that gets created automatically)
Could you help me please?
cw_foley_wood.ffx
cw_foley_stone.ffx
cw_foley_grass.ffx
cw_foley_dirt.ffx
EDIT
NVM I figured it out. Thank you so much, without that .txt I wouldn't have been able to change the footsteps sound effects!
