Problems with Alpha Mapping

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archer01

Problems with Alpha Mapping

Post by archer01 »

Has anyone had a problem with the alpha mapping on the bridge/grate textures used by the Yavin great temple models? If you have, how did you go about fixing it?

The funny thing is, the problem only seems to happen when lighting-detail is set to 'high'. Any other setting and it looks fine...

Lighting set to high:
Image

Lighting set to medium:
Image


I've done my best to make sure that all related 'option' files were also transfered when I copied the textures/models. I've checked the game's Yavin map and the only regions that go near the areas in question are sound spaces/streams. I didn't recall seeing any sectors or portals invloved either (but I didn't check for them specifically).

Needless to say, I'm a little confused. I'm sure it's just something I'm missing (like an FX setting, lighting option, or something), but I'm not sure which/what it might be. :oops:

Thanks.


(various keywords used in forum search before posting: yavin temple texture skin bridge)
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